QA/WebVR: Difference between revisions

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139 bytes added ,  11 July 2017
This is the updated version of the "WebVR" feature.
(This is the updated version of the "WebVR" feature.)
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= Overview =
= Overview =
== Purpose ==
== Purpose ==
* The purpose of this wiki is to serve as a general test plan for the WebVR API.
The purpose of this document is to describe the WebVR feature from a testing perspective, including the following details:
* See https://wiki.mozilla.org/QA/MozVR for other test plans.
 
*Scope, focus areas and objectives of testing
*Owners and points of contact for areas of responsibility
*Strategy and types of testing
*The entry and exit criteria
*The basis of the test estimates
*Any risks, issues, assumptions and test dependencies
*The test schedule and major milestones
*The test deliverables
 
See https://wiki.mozilla.org/QA/MozVR for other test plans.


== Ownership ==
== Ownership ==
Developer contacts: [mailto:kgilbert@mozilla.com Kearwood Kip Gilbert] <br />
Developer contacts: [mailto:kgilbert@mozilla.com Kearwood Kip Gilbert] <br />
QA: [mailto:nhirata@mozilla.com Naoki Hirata (:nhirata_)], [mailto:cornel.ionce@softvision.ro Cornel Ionce (:cornel_ionce)] <br />
QA: [mailto:cristian.comorasu@softvision.ro Cristian Comorasu (:CristiComo)], [mailto:cornel.ionce@softvision.ro Cornel Ionce (:cornel_ionce)] <br />


= Testing Summary =  
= Testing Summary =  
== Introduction ==
This is a hybrid test plan of [https://code.google.com/archive/p/test-analytics/wikis/AccExplained.wiki ACC] and traditional test plan in regards to the [https://mozvr.github.io/webvr-spec/ WebVR API]
== Scope of testing ==
== Scope of testing ==
=== In Scope ===
=== In Scope ===
The current testing scope is to ensure that the WebVR API:
The current testing scope is to ensure that the WebVR:
# does not have regressions in performance or latency
# does not have regressions in performance or latency
# is stable
# is stable
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Testing will be performed on following OSes (x64 infrastructures):
Testing will be performed on following OSes (x64 infrastructures):
* Windows 10
* Windows 10
* Windows 8.1


== Hardware ==
== Hardware ==
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== Devices ==
== Devices ==
* Oculus Development Kit 2 with positional tracker
* Oculus VR Rift HD (for pc) +  Oculus Touch Controlllers
** Note: soon to change to CV1
* HTC Vive (for pc)
* Samsung Internet for Gear VR
** GPU: MSI GeForce® GTX 1050 2GT OC, 2GB GDDR5
** Note: currently not daily smoked.  need to talk to team.
** CPU: AMD FX-8320 3.50 GHz
** RAM: 16 gb DDR3 @ 1600mhz


== Software ==
== Software ==
* [https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list Experimental Chrome]
* [https://nightly.mozilla.org/ Nightly Firefox]
* [https://nightly.mozilla.org/ Nightly Firefox]
** Archives of older builds are listed here : http://archive.mozilla.org/pub/firefox/nightly/latest-mozilla-central/
** Archives of older builds are listed here : http://archive.mozilla.org/pub/firefox/nightly/latest-mozilla-central/
* [https://www.mozilla.org/en-US/firefox/55.0beta/releasenotes/ Beta Firefox]
** Archives of older builds are listed here : https://archive.mozilla.org/pub/firefox/candidates/  


== Setup ==
== Setup ==
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= References =
= References =
Meta: [https://bugzilla.mozilla.org/show_bug.cgi?id=1218482 Bug 1218482 - Enable WebVR By Default on all platforms]
Meta:  


= Test cases =
= Test cases =
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