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| ===ChihYi Leu=== | | ===ChihYi Leu=== |
| * (done) {{Bug|1347866}} - Update ANGLE to 2950 | | *{{Bug|1371190}} - Update ANGLE to chromium/3173 |
| ** land | | ** WIP |
| * WebGL Stability
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| ** Investigate ANGLE crash described in {{Bug|1354997}} | | *{{Bug|1386162}} - Support nsDisplayClearBackground in layers-free mode |
| *** UPDATE: It is an ANGLE bug, we reported it to Google and they have fixed it, but cherry-picking the fix will result in various conformance fails. Now we are investigating this issue and considering updating ANGLE to 3118.
| | ** plan |
| ** (done) {{Bug|1298285}} - Intermittent dom/canvas/test/webgl-conf/generated/test_conformance__context__context-release-upon-reload.html | getError expected: NO_ERROR. Was CONTEXT_LOST_WEBGL : Should be no errors
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| *** An OOM failure only happens in win32 non-e10s mode, will be disabled in the future.
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| * WebGL perf
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| ** (done) {{Bug|1355430}} - [WebGL Mochitest] Add Mochitest to test Video Fast-path uploading
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| *** land
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| ** (done) demo profiling
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| ** (canceled) Make a pref to allow webapps disable WebGL validation
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| *** Canceled because of no significant performance gain.
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| ** https://bugzilla.mozilla.org/show_bug.cgi?id=1207170 (1)
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| * WebVR testing (Blocked by WebVR development)
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| ** {{Bug|1229479}} - [webvr] Implement Mochitests for WebVR
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| *** {{Bug|1306505}} - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation
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| **** land
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| *** {{Bug|1311802}} - [webvr] Implement Mochitest: onvrdisplaydeactivate should only trigger for content that is presenting
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| **** land
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| * WebVR Controller
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| ** (done) {{Bug|1358064}} -Refactor fire event functions in GamepadManager
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| *** land
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| * TODO
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| ** (done) update bugzilla more frequently
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| ** gfx triage for WebGL(stability or regression) | |
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| ===Daosheng Mu=== | | ===Daosheng Mu=== |