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The purpose of this document is to highlight the key projects that the Graphics Team will focus on in Q2 2020. | |||
=Objective: Continue WebRender roll out (throughout 2020)= | =Objective: Continue WebRender roll out (throughout 2020)= | ||
A major goal for the team throughout 2020 is to ship WebRender to as many users as we can. | |||
==Ship WebRender throughout Q2 to specific targets for both desktop and Android== | ==Ship WebRender throughout Q2 to specific targets for both desktop and Android== | ||
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*Determine critical path for shipping WebRender on older Intel | *Determine critical path for shipping WebRender on older Intel | ||
*Software WebRender: measure perf as compared to old layers code, identify blockers to shipping and burn down associated tasks | *Software WebRender: measure perf as compared to old layers code, identify blockers to shipping and burn down associated tasks | ||
A more detailed breakdown of what that entails can be found on the [https://wiki.mozilla.org/Platform/GFX/WebRender2020_Q2 WebRender Q2] planning page. | |||
=Non-WebRender= | =Non-WebRender= | ||
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