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Jbonisteel (talk | contribs) (edits) |
(Adding project status for Webrender on Android) |
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A more detailed breakdown of what that entails can be found on the [https://wiki.mozilla.org/Platform/GFX/WebRender2020_Q2 WebRender Q2] planning page. | A more detailed breakdown of what that entails can be found on the [https://wiki.mozilla.org/Platform/GFX/WebRender2020_Q2 WebRender Q2] planning page. | ||
===Webrender on Android=== | |||
Webrender is currently enabled for Adreno 5xx/6xx series on Fenix Nightly. We have not enable Webrender on the Fenix 'release' line. | |||
=====Upcoming milestones===== | |||
======[In Progress] Enable Webrender on release for a limited set of devices====== | |||
We currently have no ETA for when we can enable webrender on release due to Fenix release changes. We are working on getting a concrete plan for enabling Webrender on a limited set of devices, most likely Pixel 2 and 2 XL phones. | |||
Dependencies: | |||
* Improve cold start (no profile/cache) page load by pre-optimizing shaders in build pipeline (In Progress, ~80% complete) | |||
* Implement position:sticky for Dynamic Toolbar with Webrender (In Progress, ~50% complete) | |||
* Performance report from the performance team (In Progress, ~80% complete) | |||
======[Not Started] Enable webrender for Mail G7 in nightly====== | |||
A substantial amount of bugs are blocking this milestone. Due to efforts on improving load times, this has not been started. | |||
=Non-WebRender= | =Non-WebRender= | ||
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