Platform/GFX/GFXQ2Goals: Difference between revisions

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Adding project status for Webrender on Android
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(Adding project status for Webrender on Android)
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A more detailed breakdown of what that entails can be found on the [https://wiki.mozilla.org/Platform/GFX/WebRender2020_Q2 WebRender Q2] planning page.
A more detailed breakdown of what that entails can be found on the [https://wiki.mozilla.org/Platform/GFX/WebRender2020_Q2 WebRender Q2] planning page.
===Webrender on Android===
Webrender is currently enabled for Adreno 5xx/6xx series on Fenix Nightly. We have not enable Webrender on the Fenix 'release' line.
=====Upcoming milestones=====
======[In Progress] Enable Webrender on release for a limited set of devices======
We currently have no ETA for when we can enable webrender on release due to Fenix release changes. We are working on getting a concrete plan for enabling Webrender on a limited set of devices, most likely Pixel 2 and 2 XL phones.
Dependencies:
* Improve cold start (no profile/cache) page load by pre-optimizing shaders in build pipeline (In Progress, ~80% complete)
* Implement position:sticky for Dynamic Toolbar with Webrender (In Progress, ~50% complete)
* Performance report from the performance team (In Progress, ~80% complete)
======[Not Started] Enable webrender for Mail G7 in nightly======
A substantial amount of bugs are blocking this milestone. Due to efforts on improving load times, this has not been started.


=Non-WebRender=
=Non-WebRender=
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