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** Gecko supplying spatial IDs and making them persistent would be a good starting point to investigate and get initial wins | ** Gecko supplying spatial IDs and making them persistent would be a good starting point to investigate and get initial wins | ||
** Miko to write out a bug with some ideas and we can figure out next steps/how to prototype | ** Miko to write out a bug with some ideas and we can figure out next steps/how to prototype | ||
* Nical - How hard to have dirty rects per tile? | |||
** Not sure. Ideally not bigger than 512x512 | |||
** Nical make bug about investigating this - rasterizing in bigger chunks. | |||
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