Platform/GFX/WRperfmeetings: Difference between revisions

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Clarify the suggestion about 1:1 texture
(Clarify the suggestion about 1:1 texture)
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In particular, 2 of the ideas will bring improvements to other platforms/hardware as well:
In particular, 2 of the ideas will bring improvements to other platforms/hardware as well:
* using 1:1 texture - will help batching on all platforms
* using 1:1 texture for solid rects in the alpha pass - will help batching on all platforms
* share instance data between frame builder and renderer so fb can write directly. Should be easy to check if there are wins.
* share instance data between frame builder and renderer so fb can write directly. Should be easy to check if there are wins.


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