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Jbonisteel (talk | contribs) (→Q3: edits) |
Jbonisteel (talk | contribs) (→Jul 2: edits) |
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* Reduce cost of picture traversal / bounds checks
| * Reduce cost of picture traversal / bounds checks
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(N) Optimize how shared_clips and generated and handled per-frame. | (N) Optimize how shared_clips and generated and handled per-frame. | ||
Work that is not entangled, can be done independently: | |||
(H) Consider replacing rayon with a simpler crossbeam-channel approach. | |||
(M) Box shadow rendering optimizations / simplifications | |||
* Remove from being a clip kind and make into a normal primitive. | |||
(O) General optimization work of frame builder. | |||
* Tighter loops for each part of the frame. | |||
* Memory allocations / freelists etc | |||
(P) Glyph cache work - one issue is the way we time lifetime of CPU glyphs to GPU glyphs in texture cache. Also general batching issues.wr | |||
==Q2== | ==Q2== | ||
edits