* tier 3 unity webGL tests (todo: details)
There are other tests that run on desktop that will cover other parts of the platform.We also have other methodologies to check for excessive resource use including lint rules and UI tests that measure things such as Notable gaps in our test coverage includes:* Duration testing for front-end UI flows such as the search experience* Testing on non-Nightly builds (does this apply outside of start up?)
== Offense vs. defense ==