Drumbeat/groundgamenotes: Difference between revisions

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Exercise 1:
These are notes from a joint marketing / evangelism / foundation brainstorm on building a Mozilla ground game. The meeting took place on Sept 9, 2009.
 
==Ground Game Questions and Topics==
 
''partly turned into a brainstorm about drumbeat in general''
 
* Should we focus on immediately relevant topics (e.g. promoting HTML5) or cutting edge thought leadership (e.g. digital identity)?
* What role should Mozilla play on privacy / data / identity?
* What should people expect from software? ... the web? ... tech vendors?
* How do people get involved in Mozilla's ground game? Who are they?
* What are our geographical and segment priorities?
** What are the segments we're most likely to succeed with?
* What ground game success stories do we already have?
* Who are our allies?
* Who (in Mozilla?) is responsible for ground game content creation?
* How can we help governments understand and support the open web?
* Is the internet a fundamental part of social life and citizenship?
* Should we respond to things like the 'internet 3 strikes' law in France?
* What are our metrics? What is our timeframe?
 
==Concerns and Risks==
 
* Can we get people to care about the web?
* Getting too mission-y could weaken our leverage and trust?
* Depending on topics, some Drumbeat activity could look self interested and too close to our products.
** Counterpoint: our products are about our mission and the open web, so makes sense to link.
* Not having a clear enough idea of audience and community segmentation.
 
==Exercise - Audiences and Messages==


Group 1 Audiences:  
Group 1 Audiences:  
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* Students: Can learn through Mozilla, open internship can work with them and don’t have to be an intern  
* Students: Can learn through Mozilla, open internship can work with them and don’t have to be an intern  
* Influencers: our success is up to them and they can be involved, we want to give them knowledge for what they have done  
* Influencers: our success is up to them and they can be involved, we want to give them knowledge for what they have done  


Group 5 Audiences:  
Group 5 Audiences:  
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* Value: give them great tools, technical excellence and innovation.  
* Value: give them great tools, technical excellence and innovation.  


 
==Exercise - Campaign Designs==
Exercise 2:


Download dayers:  
Download dayers:  
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