Firefox/Projects/Animation priorities: Difference between revisions

Jump to navigation Jump to search
(-old info)
(→‎Next Steps: +stuff)
Line 23: Line 23:
To implement these three areas of animation, first they should be divided into two sprints: one longer-term sprint for tab tearoff and tab movement, and one shorter-term sprint for find-on-page. The reason for this is that tab tearoff and tab movement both involve backend core development (roc & crew), while find-on-page can be done front-end (possibly firefox team).  Though its contingent on who has free cycles, both sprints can be developed simultaneously.
To implement these three areas of animation, first they should be divided into two sprints: one longer-term sprint for tab tearoff and tab movement, and one shorter-term sprint for find-on-page. The reason for this is that tab tearoff and tab movement both involve backend core development (roc & crew), while find-on-page can be done front-end (possibly firefox team).  Though its contingent on who has free cycles, both sprints can be developed simultaneously.


==Phase 1 (~1.5 - 2 weeks)
==Phase 1 (~1.5 - 2 weeks)==
* Set up two separate sprints: tearoff and tab movement
* Set up two separate sprints: tearoff and tab movement
* Have initial meeting with developers to outline what skills and time are needed to implement them
* Have initial meeting with developers to outline what skills and time are needed to implement them
* Find developers with free cycles and interest in the sprints
**(talk to Vlad first half of week 1)
* Blog about the beginning of implementation  
* Find developers with free cycles and interest in the sprints (zpao?)
* Blog about the beginning of implementation (srsly)
* Tightening up wireframes in preparation for implementation
* Tightening up wireframes in preparation for implementation


==Phase 2 (~2 weeks)==
==Phase 2 (~2 weeks)==
* Detailed implementation plan begun
* Detailed implementation plan begun based on meetings during phase 1
* Bugs created to track progress & are assigned
* Bugs created to track progress & are assigned
* Informal user testing to optimize for speed, transitions, magnitized locking distance, etc
* Informal user testing to optimize for speed, transitions, magnitized locking distance, etc
Confirmed users
954

edits

Navigation menu