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void beginTransactionWithTarget(gfxContext* aDestination); | void beginTransactionWithTarget(gfxContext* aDestination); | ||
and a way to construct a LayerManager with a device context for printing. | and a way to construct a LayerManager with a device context for printing. After you end the transaction started with beginTransactionWithTarget, everything is guaranteed to have been rendered to the destination context. | ||
=== Extensions === | === Extensions === | ||
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