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We expect to use the term renderer in a more general sense than just graphics, so we present NPAPI with a structure that can be extended as other interfaces are added (e.g., audio, 3D graphics, hardware accelerators). | We expect to use the term renderer in a more general sense than just graphics, so we present NPAPI with a structure that can be extended as other interfaces are added (e.g., audio, 3D graphics, hardware accelerators). | ||
=== Getting a Context to Draw Into === | === Getting a Context to Draw Into === | ||
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