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=== GFX === | === GFX === | ||
* Performance | * Performance | ||
** {{ | ** {{miss|Implement the Gecko Layers API in software (Thebes) and at least one hardware implementation.}} Note: We have the software parts but we don't have a hardware implementation, and we need the retained layers implementation first. | ||
*** ''I think this should count this as 90% done. The software layers API landed, we have D3D and OpenGL prototype hardware implementations, only the retained-layers layout integration is not yet done. [roc]'' | *** ''I think this should count this as 90% done. The software layers API landed, we have D3D and OpenGL prototype hardware implementations, only the retained-layers layout integration is not yet done. [roc]'' | ||
** {{ | ** {{miss|Implement full-screen, accelerated (YUV->RGB) video on top of the Gecko Layers API.}} | ||
*** ''This should also count as nearly done. The infrastructure has landed except for the hardware backends, and and we have prototypes for those that work. [roc]'' | *** ''This should also count as nearly done. The infrastructure has landed except for the hardware backends, and and we have prototypes for those that work. [roc]'' | ||
** {{done|Implement shared memory tile browsing, using Electrolysis, for Fennec.}} | ** {{done|Implement shared memory tile browsing, using Electrolysis, for Fennec.}} | ||
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** {{done|Continue to support the Electrolysis and startup time projects.}} | ** {{done|Continue to support the Electrolysis and startup time projects.}} | ||
* Font Feature Improvement | * Font Feature Improvement | ||
** {{ | ** {{miss|Add CSS parser support for additional OpenType-related font-variant properties}} | ||
*** ''I guess this won't make it since AFAIK there's no patch yet. [roc]'' | *** ''I guess this won't make it since AFAIK there's no patch yet. [roc]'' | ||
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