User:David.humphrey/Audio Data API 2: Difference between revisions

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* Use of so called WebGL Arrays (i.e., fast, typed, native float arrays) for the event framebuffer as well as mozWriteAudio().
* Use of so called WebGL Arrays (i.e., fast, typed, native float arrays) for the event framebuffer as well as mozWriteAudio().
* Native array interfaces instead of using accessors and IDL array arguments.
* Native array interfaces instead of using accessors and IDL array arguments.
* No zero padding of audio data occurs anymore.  All frames are exactly 4096 elements in length.  
* No zero padding of audio data occurs anymore.  All frames are exactly 4096 elements in length.
* Added mozSampleOffset()


Demos written for the previous version are '''not''' compatible, though can be made to be quite easily.  See details below.
Demos written for the previous version are '''not''' compatible, though can be made to be quite easily.  See details below.
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