* Use of so called WebGL Arrays (i.e., fast, typed, native float arrays) for the event framebuffer as well as mozWriteAudio().
* Native array interfaces instead of using accessors and IDL array arguments.
* No zero padding of audio data occurs anymore. All frames are exactly 4096 elements in length. * Added mozSampleOffset()
Demos written for the previous version are '''not''' compatible, though can be made to be quite easily. See details below.