Platform/GFX/HardwareAcceleration/PathToFirefox4: Difference between revisions

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We need Firefox 4 to be hardware accelerated using OpenGL and Direct3D 9 for layers, and Direct2D for Cairo.
We need Firefox 4 to be hardware accelerated using OpenGL and Direct3D 9 for layers, and Direct2D for Cairo.
= Proposed Plan =
* Phase 1:  Focus first on getting D3D9+D2D reftests passing. During this week and a half or so, Vlad and Benoit will focus on WebGL, and coordinate d3d work, after that, Benoit can help out on the OpenGL work. 
* Phase 2:  Enable D3D+D2D on m-c, even without the blocklist done, even if we don't get the test pilot survey done, but we need to provide people with a way to tell us what hardware they are running if they experience issues, put that in about:support.
* Phase 3:  Make sure D3D9 works without D2D - Once we get here, we should be ready to go with hardware acceleration on windows, both compositing and accelerated content.
* Phase 4:  Shift everyone over to OpenGL.  Make layers acceleration work first on the Mac.
* Phase 5:  Shift everyone over to Mobile:  Android and Maemo.  Bring in Blassy and Michael Wu.
Other Issues:
* Bas should fly out as soon as we have reftest issues tracked in order to sprint.
* Drop libjpeg-turbo?
* Drop OpenGL on Linux?  Can mgregan do this?  Can distros help here?
* Matt Woodrow?  Karlt?
* Are there other little features here and there that people are working on?  If so, we should probably drop.


= General =
= General =
Confirmed users
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