Mobile/Layers: Difference between revisions

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201 bytes removed ,  2 September 2010
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=== 2.0 b1 TODO ===
=== 2.0 b1 TODO ===
* '''(stechz)''' remove TileManager.js entirely
* '''(blassey?)''' band-aid for popup widgets in content processes
* '''(blassey?)''' band-aid for popup widgets in content processes
* '''(cjones)''' retained-content-only layer transactions
* '''(cjones)''' retained-content-only layer transactions
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** (no bug) smarter allocation of ThebesLayer backing buffers
** (no bug) smarter allocation of ThebesLayer backing buffers
** drawing scale-zoomed layers should not be slow
** drawing scale-zoomed layers should not be slow
* forward <browser> keyboard events (frontend interposition seems to be working?  if so, just affects XUL test apps, and is an annoyance, not a blocker)
* We should be using 16bpp for all surfaces on mobile platforms.
* We should be using 16bpp for all surfaces on mobile platforms.
** 16bpp is faster and doesn't take as much memory
** 16bpp is faster and doesn't take as much memory
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