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== Basic Bug/Feature Workflow == | == Basic Bug/Feature Workflow == | ||
Lots of conflict can be avoided by careful ordering of work | Lots of conflict can be avoided by careful ordering of work, and by ensuring that code and UI owners are all on the same page throughout the development process. Over the years, the workflow that we've seen that's most effective for driving bugs and features into the tree with the least amount of pain looks something like this: | ||
; 1. Get UI buyoff (via the soon-to-be-defined UI design/review process) : Doing this before worrying about the implementation avoids large rewrites because of basic design differences. | ; 1. Get UI buyoff (via the soon-to-be-defined UI design/review process) : Doing this before worrying about the implementation avoids large rewrites because of basic design differences. | ||
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; 4. Review | ; 4. Review | ||
Because everyone is better sync throughout, much of the feedback being requested requires less time on the part of the code owner than dealing with one big patch of the end of the process. In other words, even though there are more points at which blocking can happen, the total amount of time actually spent in a blocked state is often less. | |||
== Key success strategies == | == Key success strategies == | ||
Pretty much everyone I've ever seen be productive and successful in | Pretty much everyone I've ever seen be productive and successful in | ||
the Mozilla development environment has done so by deeply embracing a couple of key strategies. I think the above guidelines | the Mozilla development environment has done so by deeply embracing a couple of key strategies. I think the above guidelines only really work in combination with the following strategies: | ||
*; multiplex work on multiple bugs : The key thing here is that whenever the existing bugs you're working on are waiting for feedback, go find another bug. There are various strategies that help make this managable, including: | *; multiplex work on multiple bugs : The key thing here is that whenever the existing bugs you're working on are waiting for feedback, go find another bug. There are various strategies that help make this managable, including: | ||