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* Reduced amount of memory used by Sync if user is not using Sync | * Reduced amount of memory used by Sync if user is not using Sync | ||
** Might be more we can do too | ** Might be more we can do too | ||
* Reduced amount of memory used to decode | * Reduced amount of memory used to decode video that were not playing | ||
== Release Engineering == | == Release Engineering == | ||