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The ideas I think are actually important are ''emphasized'' ... the rest of the details I care less about. | The ideas I think are actually important are ''emphasized'' ... the rest of the details I care less about. | ||
The ideas here are based on the APIs for cairo surface backends, plus the canvas 2D API (with the goal of mapping canvas 2D API directly onto the new API for maximum efficiency), plus general observations about where we need to reduce overhead. | The ideas here are based on the APIs for cairo surface backends, plus the canvas 2D API (with the goal of mapping canvas 2D API directly onto the new API for maximum efficiency), plus general observations about where we need to reduce overhead, plus some thought about how to map efficiently onto CoreGraphics's stateful API and cairo's surface API. Input regarding D2D and GL needed. | ||
== SourceBuffers == | == SourceBuffers == | ||
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