MediaStreamAPI: Difference between revisions

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1,291 bytes removed ,  8 April 2011
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*Solution: if a (non-live) stream feeds into a blocking mixer, then it itself gets blocked. This has the same effect as the entire graph of (non-live) connected streams blocking as a unit.
*Solution: if a (non-live) stream feeds into a blocking mixer, then it itself gets blocked. This has the same effect as the entire graph of (non-live) connected streams blocking as a unit.


==== <mediaresource> element  ====
interface HTMLMediaResourceElement {
  attribute DOMString src;
  attribute DOMString preload;
  // If set, the resource repeats indefinitely.
  attribute boolean loop;
  // Start stream at this offset in the resource (after looping, if enabled).
  attribute double currentTime;
  // End the stream at this offset in the resource (after looping, if enabled).
  attribute double endTime;
  // Add this much silence to the start of the stream.
  attribute double delay;
  attribute double playbackRate;
  void load();
  readonly attribute DOMString currentSrc;
  readonly attribute unsigned short networkState;
  readonly attribute TimeRanges buffered;
  DOMString canPlayType(in DOMString type);
  readonly attribute MediaError error;
  readonly attribute boolean seeking;
  readonly attribute double duration;
  // Returns a new stream of the resource played back starting at currentTime using current
  // element state (stream contents do not change in response to future changes in the element)
  Stream startStream();
};
<mediaresource> elements can have <source> children.
Is this needed? Maybe to allow reliable synchronization/easy use of canned samples.
I'm not really sure how much API this element needs.


==== Media elements  ====
==== Media elements  ====
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