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Platform/GFX/InternProjects

348 bytes added, 19:44, 30 May 2011
Intern Projects
| ''TBD''
| roc
|-| GPU Clipping| Our current GPU layer clipping code requires the clip to be an axis-aligned rectangle, and in other cases we are allocating an intermediate surface and rendering to that (transformations), or handling the render in software (SVG). We should be able to handle this using the stencil buffer or similar.| ''TBD''| mattwoodrow/roc
|}
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