Platform/AreWeFunYet: Difference between revisions

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* Unity3D  
* Unity3D  


The first two graphics APIs are very comparable since they stay very close to OpenGL ES 2.0 functionality (or Direct3D equivalent). WebGL has some extra flexibility and advanced features (more general shaders than Flash and Silverlight, bigger textures than Silverlight, etc). WebGL does not yet have compressed textures, however this is under discussion.
The first two graphics APIs are very comparable since they stay very close to OpenGL ES 2.0 functionality (or Direct3D equivalent). WebGL has some extra flexibility and advanced features (more general shaders than Flash and Silverlight, bigger textures than Flash, etc). WebGL does not yet have compressed textures, however this is under discussion.


There shouldn't exist any meaningful speed differences between these 3D APIs per se. Speed differences would more likely be caused by language/compiler differences (JS vs AS, etc).
There shouldn't exist any meaningful speed differences between these 3D APIs per se. Speed differences would more likely be caused by language/compiler differences (JS vs AS, etc).
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