| Currently, even if a graphics driver implements and exports the ARB_robustness extension to make it less likely for shaders to DoS a computer, we don't use it. We should.
| {{bug|656824}}
| bjacob
|-
| Implement anti-aliasing in WebGL
| We don't currently honour the anti-aliasing hint in WebGL contexts, so our rendering looks inferior to Chrome's on the same demo on the same hardware. We should implement anti-aliasing.
| {{bug|615976}}
| bjacob
|-