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Platform/GFX/OffMainThreadCompositing

364 bytes added, 16:41, 29 November 2011
Plan
=Plan=
 
Our highest priority platform for this project is Android. Since we expect that a significant portion of the desktop and mobile implementations will overlap, and since desktop development still proceeds more quickly than mobile development, we will actually develop the OS X implementation first, porting to Android as we go along.
 
Overview of our current plan:
* Desktop implementation
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