Platform/2012-Q1-Goals: Difference between revisions

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* {{ok|Off Main Thread Compositing}} - on by default on Android for OpenGL layers
* {{ok|Off Main Thread Compositing}} - on by default on Android for OpenGL layers
** {{ok|Stretch goal - Async scrolling on mobile}}
** {{ok|Async scrolling on mobile}}
** {{ok|Cross-thread texture sharing for WebGL}}
* {{ok|Azure for content testing & conversion}}
* {{ok|Azure for content testing & conversion}}
** {{ok|Cairo backend for Azure}} - on by default for canvas
** {{ok|Cairo backend for Azure}} - on by default for canvas
** {{ok|Quartz backend for Azure}} - on by default
** {{ok|Quartz backend for Azure}} - on by default for canvas
** {{ok|Skia backend for Azure}} - possible to be turned on by default
** {{ok|Skia backend for Azure}} - possible to be turned on by default for canvas
** {{ok|Azure-Direct2D content drawing}} - on by default
* {{ok|Snappy related profiling and fixing}}
* {{ok|Snappy related profiling and fixing}}
* {{ok|Async NPAPI}} - Bitmap (software only) mode on by default
* {{ok|Async NPAPI}} - Bitmap (software only) mode on by default
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