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Platform/AreWeFunYet

No change in size, 20:48, 27 February 2012
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= Fast code =
[Feedback from Games Work Week https://games.etherpad.mozilla.org/17Feedback from Games Work Week]
[http://iq12.com/blog/as3-benchmark/ Here is a benchmark] comparing ActionScript to several JavaScript engines. It shows that as of June 2011, JavaScript is faster than Flash 10.3 in all major browsers. Here's a runnable copy of the [http://people.mozilla.com/~jmuizelaar/v8-flash.html v8 flash benchmark].
= High-level 2D Graphics =
[Feedback from Games Work Week https://bugzilla.mozilla.org/show_bug.cgi?id=728017Feedback from Games Work Week]
Web technology: [http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#2dcontext Canvas 2D]. ''Well, there is also SVG, but somehow it's less popular for game development. Someone should add an explanation of why.''
= High Resolution Timers =
[Feedback from Games Work Week https://games.etherpad.mozilla.org/20Feedback from Games Work Week]
= Mobile =
[Feedback from Games Work Week https://games.etherpad.mozilla.org/6Feedback from Games Work Week]
= Miscellaneous =
[https://games.etherpad.mozilla.org/21 Feedback from Games Work Week] about missing APIs.
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