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** Can paint at low/current or both resolution at once and could be controlled by a heuristic | ** Can paint at low/current or both resolution at once and could be controlled by a heuristic | ||
** Lots of UX work ahead of us, but we're laying a good technical foundation. | ** Lots of UX work ahead of us, but we're laying a good technical foundation. | ||
* OMTC on non-mobile platforms is also getting closer. | |||
** On the graphics branch, we have created a Compositor API that, when completed, only needs system-specific (ie D3D9, D3D10) functions implemented to enable OMTC on a given platform. | |||
** Already up and running on OpenGL with OS X. | |||
** Some more foundation needs to be created, but after that we can start implementing OMTC on Windows! | |||
==JS== | ==JS== | ||