* WebRTC, which allows UDP sockets to be used, crucial for responsive network play
==Benefits==
* Test WebRTC
* Beat the first to demo WebRTC games and drive that
* Prove even peer to peer multiplayer games work on the web
* Shows that fast network communication is now possible
==Risks==
* WebRTC UDP sockets not landing, or staying landed
** Mitigation: Not start until this is done
** This is now done!
* WebRTC UDP sockets behaving oddly or restricted in some manner, or otherwise cannot implement UDP sockets like the game engine expects
** Mitigation: Investigate early to insure the solution will work for the project, we won't start art or master server until we have better insight
=Milestone One - Completed=