Platform/GFX/DeferredGPUs: Difference between revisions

Jump to navigation Jump to search
Line 82: Line 82:
|Submitted geometry is immediately transformed and stored in per-tile lists. HSR is then done for each tile, yielding a list of visible fragments.
|Submitted geometry is immediately transformed and stored in per-tile lists. HSR is then done for each tile, yielding a list of visible fragments.
|-
|-
|Performance implications
!Performance implications
|Good old desktop GPU optimization
|Good old desktop GPU optimization
|Optimizations discussed below for deferred GPUs
|Optimizations discussed below for deferred GPUs
Confirmed users
753

edits

Navigation menu