Project Road Map: Difference between revisions

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==Milestone 1: Pick a product and do intial port to desktop==


* '''Scope/Deliverables'''
** Regular nightly build of prototype, minimum weekly release
** Final deliverable of 3 levels that work on desktop
** List of issues that are risks for next steps
** Draft proposal for asm.js integration that lists out missing features and strategy
* '''Resources'''
** Kevin Gadd
** Luke Wagner (asm.js)
* '''Tasks'''
** Identify a product to port.
** Get any legal requirements done to get access to source.
** Attempt to port using existing JSIL.
** Iterate until port reach final deliverable requirement.
* '''Risks'''
** Finding a solid a product that is good enough.
*** Mitigation: Already have some leads, we will not start work on the project until a product is identified.
** There maybe a large addition required to JSIL that may expand the scope.
*** Mitigation: We will determine scope once the product is identified.
** Games may depend on shared-state multithreading
*** Mitigation: May be possible to remove this dependency; if not, we won't port them
==Milestone 2: Get it working on mobile==
* '''Scope/Deliverables'''
** Nightly/weekly builds deployed on web that are playable on Firefox OS / Firefox for Android
** Must run on WebGL
** List of issues that prevent use on lower-spec mobile
** List of performance obstacles for later milestones
* '''Resources'''
** Kevin Gadd
* '''Risks'''
** A full WebGL backend is basically required
*** Mitigation: we will either use what MonoGame has or build this from scratch.
==Milestone 3: Full integration with WebAPIs==
* '''Scope/Deliverables'''
** Marketplace integration
** Cloud saves/authentication/sync between devices?
** Alternate input methods (gamepad, etc)
** More deliverables depending on product
*** We will determine once product is identified
** Identify obstacles to running on mobile and non-FF browsers to feed into m4 and m5
* '''Risk'''
** Filesystem IO is often sync and we will likely have to rewrite this to be async.
*** Mitigation: rewrite it
==Milestone 4: asm.js==
* '''Scope/Deliverables'''
** ASM.js compiler backend for JSIL
** ASM.js compatible JSIL runtime components
** List of non-critical missing ASM.js features/integrations
** Documented set of constraints that prevent use of ASM.js in JSIL
* '''Resources'''
** Kevin Gadd
** Luke Wagner (asm.js)
* '''Risks'''
** Heavily depends on as-yet-unspecified future version of asm.js
** Portions of .NET feature set may not be expressible
==Milestone 5: Make it work everywhere==
* '''Scope/Deliverables'''
** 60fps (30fps?) solid on all target devices (mobile and desktop)
** Address obstacles from M3 where possible
** Compatibility and feature detection (graceful degradation instead of crashes)
** Port tested and known playable on target mid and high spec devices
** Finished collection of documentation and blog posts
* '''Resources'''
** Kevin Gadd
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