Platform/GFX/textures: Difference between revisions

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Just like the tiled classes, right now it does it's own thing, needs some investigation.
Just like the tiled classes, right now it does it's own thing, needs some investigation.
So porting it to new textures depends on whether we want to do it "properly" or do it like we did for the Deprecated textures.
So porting it to new textures depends on whether we want to do it "properly" or do it like we did for the Deprecated textures.
=== Rebase and land the basic and D3D11 backends ===
New textures have been ported to these backends and even r+'d, but with the rush to get the new textures on B2G I haven't taken the timeto land them yet.
(See Bug 858914)


=== Port the D3D9 backend ===
=== Port the D3D9 backend ===
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