Confirmed users
228
edits
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* 2D (PRIORITY 2) | * 2D (PRIORITY 2) | ||
* 3D environments and acceleration (PRIORITY 2) | * 3D environments and acceleration (PRIORITY 2) | ||
* Data storage, offline installation, updates (PRIORITY 2) | * Data storage, offline installation, updates, appcache, application manifest, etc. (PRIORITY 2) | ||
* Video and audio (<video> and <audio>, gUM, WebRTC, etc. cover basic display, manipulation, looping...) (PRIORITY 3) | * Video and audio (<video> and <audio>, gUM, WebRTC, etc. cover basic display, manipulation, looping...) (PRIORITY 3) | ||
* Multi-person games (WebRTC, sockets, etc.) (PRIORITY 3) | * Multi-person games (WebRTC, sockets, etc.) (PRIORITY 3) | ||
| Line 83: | Line 83: | ||
* Performance optimization: Main thread vs Worker; ASM.js; WebGL; WebCL (PRIORITY 2) | * Performance optimization: Main thread vs Worker; ASM.js; WebGL; WebCL (PRIORITY 2) | ||
* Information about distributing web games, both online/in open marketplaces and in closed ones such as Google Play and the iOS app store (PRIORITY 2) | * Information about distributing web games, both online/in open marketplaces and in closed ones such as Google Play and the iOS app store (PRIORITY 2) | ||
* Touch/pointer events | |||
* iOS/Chrome web shortcuts | |||
===Workflow articles=== | ===Workflow articles=== | ||