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| '''Platform Contact''': Graphics | '''Platform Contact''': Graphics | ||
| '''What does it mean''':   | '''What does it mean''': | ||
| Check that the generated layer tree can composited by the GPU every frame. | |||
| '''Verification Steps''': | '''Verification Steps''': | ||
| * Turn on 'Frames per second' from the Developer HUD. | |||
| * Watch the left most FPS counter during animations and scrolling. This number should remain very close to the refresh rate of the display (~60 FPS for most devices). Large layer transformations (check with layer border/layers.dump) will cause a dip in this counter. | |||
| and | |||
| * Turn on 'Frames per second' from the Developer HUD. | |||
| * Set layers.offmainthreadcomposition.frame-rate to 0. | |||
| * Watch the left most FPS counter during idle at various stage of your app.  This number should remain very close to the refresh rate of the display (~60 FPS for most devices). There should be little to no dips below 60 FPS here. | |||
| == 9. Memory usage == | == 9. Memory usage == | ||