Webmaker/Design Research: Difference between revisions

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=== Design Research Lab Method #2: Co/Participatory Design ===
=== Design Research Lab Method #2: Co/Participatory Design ===


Codesign is a term that describes collaborative approaches to design where the boundaries between users, designers and researchers are intentionally blurred. The term codesign overlaps with that of [http://cpsr.org/prevsite/program/workplace/PD.html/ participatory design], where many early projects occurred in Scandinavia in the early 1980s as new technologies were being introduced to workplaces and trade unions, workers and designers collaborated to ensure workers were not negatively impacted by the introduction of new technologies.
Codesign is a term that describes collaborative approaches to product research where the '''boundaries between users, designers and researchers are intentionally blurred'''. The term codesign overlaps with that of [http://cpsr.org/prevsite/program/workplace/PD.html/ participatory design], where many early projects occurred in Scandinavia in the early 1980s as new technologies were being introduced to workplaces and trade unions, workers and designers collaborated to ensure workers were not negatively impacted by the introduction of new technologies.


==== Codesign characteristics ====
==== Codesign characteristics ====
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==== Suggested implementations ====
==== Suggested implementations ====
* A codesign research phase embedded into *every* project and prototype across the Foundation, to ensure in-depth data gathering in each stage of the agile process;
* A codesign research phase embedded into '''every''' project and prototype across the Foundation, to ensure in-depth data gathering in each stage of the agile process;
* Immersive participatory design workshops, including creative activities and making materials. Tools may include sticky notes for jotting down ideas, whiteboards for sketching, idea-inducing exercises like charettes. Outputs range  from paper prototypes to full-scale reports;
* Immersive participatory design workshops, including creative activities and making materials. Tools may include sticky notes for jotting down ideas, whiteboards for sketching, idea-inducing exercises like charettes. Outputs range  from paper prototypes to full-scale reports;
* Qualitative data-gathering to gather on-site user experiences, with researchers embedded at events and makerparties, including participant observation and on-site ethnographies.
* Qualitative data-gathering to gather on-site user experiences, with researchers embedded at events and makerparties, including participant observation and on-site ethnographies.


==== Exemplary codesign projects ====
==== Example codesign projects and ideas ====


* [http://www.priv.gc.ca/resource/cp/2014-2015/cp_bg_e.asp Co-Designing Open Badges for Privacy Education with Canadian Youth] (upcoming 2014 - 2015)   
* [http://www.priv.gc.ca/resource/cp/2014-2015/cp_bg_e.asp Co-Designing Open Badges for Privacy Education with Canadian Youth] (upcoming 2014 - 2015)   
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