Webmaker/Design Research: Difference between revisions

Jump to navigation Jump to search
Line 53: Line 53:
* Projects may range from being more "practical" (oriented towards practicality?) with the purpose of building products or content, or "conceptual" to build our skills and knowledge about codesigning with the community.
* Projects may range from being more "practical" (oriented towards practicality?) with the purpose of building products or content, or "conceptual" to build our skills and knowledge about codesigning with the community.


==== Suggested implementations ====
==== Codesign methods ====
* A codesign research phase embedded into '''every''' project and prototype across the Foundation, to ensure in-depth data gathering in each stage of the agile process;
 
* Immersive participatory design workshops, including creative activities and making materials. Tools may include sticky notes for jotting down ideas, whiteboards for sketching, idea-inducing exercises like charettes. Outputs range from paper prototypes to full-scale reports;
* In-depth data gathering about participant experiences at an event or during an interaction, notifying participants so they are '''partners''' in this work;
* Qualitative data-gathering to gather on-site user experiences, with researchers embedded at events and makerparties, including participant observation and on-site ethnographies.
* Immersive and participatory workshops, including creative activities and making materials;
* Tools may include sticky notes for jotting down ideas, whiteboards for sketching, idea-inducing exercises like charettes. Outputs range from paper prototypes to full-scale reports;


==== Example codesign projects and ideas ====
==== Example codesign projects and ideas ====
Confirmed users
273

edits

Navigation menu