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Weekly Report

Astley Chen

  • Q1 goal setting review.
  • bug 1228918 - Enable reftest on emu-x86-kk, Treeherder Production.
    • r+ - waiting for sheriff's feedback to hide remaining oranges in case of tree closure for production treeherder.
  • bug 1162375 - [meta] To fix reftest orange on emu-x86-kk, TaskCluster.
    • WIP - upgrade mesa3D debs in docker tester container.
  • bug 1232519 - Intermittent test_bug847890_paintFlashing.html | application timed out after 330.0 seconds with no output
    • DBG

Boris Chiou

  • bug 1238424 - Fix compilation errors on B2G when implementing a new interface for DOM
    • file | land
  • bug 1214536 - Implement AnimationEffectTimingReadOnly for Web Animation API
    • r+
    • passed try servers and ready to land
  • bug 1222371 - [Contacts]Cursor locates at middle of the first and second row, and there's no gray word "Comment" at the first row after relocating cursor to top left via tapping the clear button on keyboard continuely.
    • debug
    • provided ni
  • bug 1174575 - Implement a (CSS)PseudoElement interface
    • OOAD


  • bug 619500 - SVG as border-image does not scale to element
    • debugging
  • PTP - 2.5 days

Ethan Lin

  • WebGL2 conformance test
    • conformance2/texture/*, conformance2/renderbuffers/*
    • bug 1239541 - Pass WebGL2 conformance test tex-input-validation
      • wip
    • bug 1239259 - Pass WebGL2 conformance test tex-mipmap-levels
      • r?
    • bug 1237193 - [WebGL2] pass getActiveUniforms in gl-object-get-calls.html
      • r+

Jeremy Chen

Jerry Shih

  • bug 1231042 - Composition schedule timing for display on/off
    • r+
  • bug 1166173 - off-main thread painting
    • check TextureClient and DrawTarget flush problem.

Morris Tseng

  • bug 917505 - Add ETC2 compressed texture format for WebGL
    • land
  • bug 1230089 - Pass WEBLG2 sampler-drawing-test test
    • r-
  • bug 1238865 - Pass WebGL2 conformance test read-pixels-from-fbo-test
    • r-

Peter Chang

Tingyu Lin

Vincent Liu

  • bug 801176 - Support canvas 2D API from workers (with transferables for bg image rendering/processing, etc.)
    • All Patches : sr+/r+
    • Assertions in debug build. Had a proposed WIP.
    • Test cases of offscreencanvas for 2d
      • Test case for basic operation is done.
      • Test case for size change is done.
      • Working on toImageBitmap, toBlob and the remains.


Rule of Thumb

Status code:

  • OOAD: In analysis or design phase.
  • WIP: working on WIP patch.
  • feedback(f): feedback a patch
  • feedback?(f?): WIP is ready for feedback grant.
  • feedback+(f+): Get positive feedback.
  • feedback-(f-): Get negative feedback.
  • review(r): review a patch.
  • review?(r?): patch is under review
  • review+(r+): get review+ and ready to check-in
  • review-(r-): get negative review feedback. Fix problems and switch back to r? again.
  • land: patch check in.
  • debug: Figure out the root cause of a bug/ try to repro that bug, etc...
  • file: file a bug
  • PTO: take personal leave
  • interview(I)
  • study: Spend time on domain knowledge study, such as multimedia transport technology, compress format, real-time rendering.
  • presentation
    • Write a personal blog, which is relative to work, such as articles on MozTech, or what you experience in a work week.
    • WIKI/ MDN article writing.
    • If you write a technical blog or anything relative to work, it's welcome to share it on weekly report.
    • Do a presentation of technical topics

Status code combination rule
Combine status code with "|". For example


Which means you work on both OOAD and WIP in the last week.

land status code
If your patch is target for specific branch, instead of central, postfix branch version. For exp

** land(1.4)