Vr/Standalone Browser

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Open timeline of WebVR browsing development

MozVR site

HIRO browsing experience

  • http://www.youtube.com/watch?v=KlZnKW2qVZ8
  • Publically demonstrated at GDC 2014
  • Populated from live tweets with #WebVR hashtag
  • Link traversal (using postMessage) and scene-to-scene navigation transitions
  • Showcased variety of VR experiences: 360 video, FPS game, Leap Motion integration
  • Explored ideas around what transitions between sites could look like
  • https://github.com/MozVR/hiro

EtherWorld

  • Social, cross-device/platform/browser Voxel-based WebVR world builder and viewer
  • Responsive content creation: create worlds on 2D desktop/laptop or with in-VR world builder
  • Responsive consumption: consume via URLs 2D desktop/laptop or with in-VR world builder
  • Share experiences with others by sharing a unique URL or room name to join
  • Social multi-user (WebRTC) using voice (audio navigator.getUserMedia)
  • Persistent worlds (with REST API, with metadata stored in Redis store)
  • Navigation (both in-VR navigation and traditional browser navigation) between worlds through link traversal (loading a new room URL) and walking through portal objects within the worlds
  • https://github.com/EtherWorld/EtherWorld

Taro

  • A local browser using manifests as the data source for site metadata.
  • Enables submission of WebVR sites.
  • Launcher for webVR bookmarks and history
  • https://github.com/cvan/taro

WebVR 360°

WebVR Holodeck

Horizon browser

WebVR-enabled Servo browser

Habitat

  • Service-based browser UI design.