Webmaker/OldHiveCookbook

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Section A: Hive Learning Network, an overview

Chapter 1: What is the Hive Learning Network?

What is hive.png

History of Hive Learning Networks

The first Hive Learning Network was created in New York City in 2007, with support from the MacArthur Foundation’s digital media and learning initiative. It included a network of civic and cultural organizations that created a platform to help youth explore their own interests while tapping the insights and mentoring of the city’s leading scientists, designers, and artists. In 2009, the Chicago Network was formed, also with MacArthur support.

These first two locations were designed to test the concept that museums, libraries, afterschool programs, community centers, schools, online communities, and other learning spaces could work together in new ways to allow young people to move seamlessly from one institution to the next, creating multiple entry points and pathways to learning.

A preliminary evaluation showed that teens who took part in the New York City Hive Network reported feeling more engaged in school and more confident in their digital skills. These preliminary, but encouraging, findings have spurred interest from others who wish to create new, innovative opportunities for young people to learn “anywhere, anytime.” The third Hive Learning Network, launched in 2013 in Pittsburgh, while the fourth network launched in Toronto later that same year. 2014 will see the launch of Hive Bay Area with additional Hive Learning Networks and Hive Learning Communities beginning as well. The New York City, Chicago and Toronto Hive Learning Networks are stewarded by the Mozilla Foundation, while Hive Pittsburgh is stewarded by The Sprout Fund.

Attributes of Hive Learning Networks

The extent to which the following Hive Learning Network attributes are in place or committed to will help determine the readiness of a new location to plan and launch a Hive:

  • PROFESSIONAL LEARNING COMMUNITY: A community of youth-serving organizations committed to testing new ideas to initiate a Connected Learning framework
  • CITY OR METROPOLITAN AREA PRESENCE: A strong and credible voice representing the Hive

vision for learning at important events

  • SUSTAINABILITY AND A FINANCING PLAN: A sustainability and financing plan to support Hive

administration and innovative programs

  • YOU MEDIA-LIKE SPACE: An existing, or the commitment to developing a, permanent space for

youth, similar to YOUmedia, that connects young people’s interests, peer culture, and academics

  • PROGRAMMING AND SHARED OR OPEN ASSETS: The regular development of innovative

learning programs and activities that contribute to a pool of shared and open assets for others to use and remix

  • YOUTH: Young people willing and able to participate in Hive programs and activities, and a

commitment to launching a community of youth to help advise on Hive operations and programs

  • RESEARCH: The willingness to collect standardized data and to be observed by a team of researchers

gathering information about the Hive model and its contributions to improved learning for youth

  • TECHNOLOGY: A commitment to implementing a technology infrastructure that connects young

people to one another and to mentors for shared learning and critique, and to collecting real-time data about activities for continued improvement

  • BADGES: Adoption of digital badges as a tool for valuing and making visible the learning that

takes place in informal spaces

  • DIGITAL MEDIA LEARNING COMMITMENT: Active participation in Digital Media Learning networks, discourses and communities.
  • Big idea/questions/goals/outcomes
  • DML connections (content tk)
  • Need statement/Rationale


Source Materials:

  • Principles, Practice, framework for developing Hive programs, (Hive Chicago Program Development Guide)
  • Goals, benefits, responsibilities of HLN; Structure of network and roles of stakeholders,i Hive Overview 4-page pamphlet )
  • List of attributes of a Hive network
  • What is Hive? What is Connected Learning? Who can join? Brief history and how the network is supported, (Hive 2-pager FAQ )
  • “A big tent for teaching tech” blog post by Mark Surman – This is on Hive Toronto, but it touches on the rationale and need for HLN.
  • About Hive Chicago – Questions, big idea, rationale for a learning network
  • Hive Pittsburgh Theory of Change & Program Logic Model
  • Connected Learning: Stories from the Web – Principles, designs and values of connected learning; Webmaking 101; stories on individuals; profiles
  • Hive NYC Information Kit -- Hive NYC Overview; List of Hive NYC members; MOU; Overview of Funded Projects; Press Clips; Connected Learning Principles; List of Resources

Chapter 2: Hive, A History

  • Where the ideas come from
  • Narratives of launch: Pitt, NYC, Chi, Toronto, Athens
  • Documentation

New Youth City Learning Network

DRAFT

The history of New Youth City Learning Network (later called Hive New York) dates back to 2009 when the MacArthur Foundation asked three principal investigators, Diana Rhoten, Phoenix Wang, and Colleen Macklin to write a proposal for starting a learning network.

The learning network was designed to recognize was that kids were pursuing their own interests and paving their own learning pathways by piecing together multiple sources of information and sites of interaction largely on their own—both in physical and virtual spaces.

Rhoten, Wang and Macklin proposed that a network with a focus on learning could help more kids make these vital, “geeky” connections.

Along with MacArthur, this group of investigators curated six NYC-based, youth-serving organizations to become the founding members of The New Youth City Learning Network:

Parsons was identified as the design and technology production node, established to assist the other organizations in creating new, relevant learning products for a connected and networked environment.

After a formal request for proposals, three initial projects were chosen. The projects were asked to adhere to the following guidelines.

   At least three organizations serving as collaborators
   A commitment to the Citizen Scientist, Designer, Journalist paradigm
   A readiness to leverage ideas about neighborhoods and local, situated learning

The Learning Network efforts was recognized by the media as successful.

Hive NYC Learning Network

  • Brief history of Hive NYC
  • History of Hive NYC blog post
  • Hive NYC DML Fund awards, 5/16/12, 10/15/12

Hive Pittsburgh

  • Hive Pittsburgh history

Draft

The Kids+Creativity Network (whats is now known as Pittsburgh Hive) have worked since 2007 to improve opportunities for children and youth to live, learn, and play.

It began as a informal and organic meeting of a few individuals rapidly developed into a movement involving the region’s leading civic, commercial, cultural, and academic stakeholders. The entrepreneurial community have provided support and played a critical roll in the success of the networks initiatives. By incorporating the principles of connected learning into Pittsburgh’s learning community, the Pittsburgh Hive benefits formal and informal educators and the youth they serve. Pittsburgh Hive focus on creating multiple entry points to learning and putting youth at the center of their own path to achievement.

The Sprout Foundation, a foundation dedicated to support initiatives and ideas that catalyze change in Pittsburgh have been the coordinator of the Learning Network

[Sprout Foundation video]

The Pittsburgh Hive builds connections across the formal and informal learning divide by including close participation of formal classroom and school-based educators. In 2013 Pittsburgh was was asked to join New York and Chicago in becoming the third Hive Learning Network in US, to enable this The Sprout Foundation received a grand from the MacArthur Foundation.

A document that detail the Learning Network in Pittsburgh are File:Pittsburgh Learning Ecosystem Overview.pdf available.

  • Overview of Pittsburgh Learning Ecosystem
  • Video of Pittsburgh Network/Sprout Fund – connecting the Hive principles to Pittsburgh

org, possible Hive localization example

  • Spark Program Context and Background
  • Hive Pittsburgh Sprout Fund receives MacArthur grant press release, 2/8/13

Hive Toronto

Draft

In January 2012 90 people from Toronto’s technology, entrepreneurship & education communities was brought together to discuss how to raise kids to be web makers, – not just consumer of technology. The gorup decided to organize an event for kids in February (next month). The event received very feedback from the kids (and presents) that participated.

[picture]

Based on the feedback from the event the decided to explore the possibility of creating a HIVE Network in Toronto. On June 23 the Mozilla Toronto office was hosting a Hack Jam where eight stations was set-up for 90 kids, parents where also invited to get involved.


To further the mission Mozilla are collaborating with the MacArthur. The MacArthur foundation support connected learning, Mozilla are using the power of the open web to empower the user moving from a culture of consumption to production. Both organizations recognizes that making is learning and share the the to build a movement that invite people to become makers and mentors through Web Literacy.


  • Hive Toronto Launch event announcement
  • Straw man of Mozilla and MacArthur Relationship
  • Digital Citizenship at Hive: A Qualitative Review of Digital Citizenship in Afterschool Settings & Informal Learning Environments-posing the big idea questions; analysis of Hive member orgs and how they place themselves within the network.

Chapter 3: Hive Membership

  • Overarching statements that characterize strong member orgs/Hive philosophical approach to building communities of practice
  • Membership policy/approach for each HLN
  • Hive Member Memorandum of Understanding from Hive NYC info kit
  • Member Requirements and Benefits from Hive Chicago
  • How to Recruit and Nominate New Members from Hive Chicago
  • Current member orgs, by city
    • Two sentence org description
    • Key individuals
    • Website/links
    • Hive grants received and/or projects supported to-date
    • Membership Lists: Toronto, NYC, Chicago
  • (could be the basis of a global mentor/learning innovator directory)

Chapter 4: Hive Activities & Events

  • Generalized description of activities that every HLN does on an ongoing basis, potentially grouped as follows:
    • Catalytic Support & Project Assistance
    • Program Development & Field Building
    • Knowledge Sharing, Communication & Outreach
    • Documentation, Measurement & Assessment
  • Brief notes about unique things that certain HLNs do
  • Examples of cross-network initiatives/thematics (e.g., Hive Fashion)
  • Listing of major conferences of shared interest with significant Hive/Connected Learning representation
    • DML Conference
    • MozFest
    • World Maker Faire
    • SXSWedu
    • Research convenings from DML hub
    • National Writing Project (NWP)
    • Games, Learning and Society (iffy, but could see more Hive rep there...)
    • Games for Change

Chapter 7: Hive Project Case Studies

  • Group case studies thematically, rather than by city?
    • Making
      • MAKESHOP, Pittsburgh
    • STEM/STEAM
      • AirCasting, New York Hall of Science, NYC
      • STEAM Project, Pittsburgh
    • Robotics & Computer Science
      • CREATE Lab, Pittsburgh
    • Gaming & Play
      • Elizabeth Forward School District, Pittsburgh
      • Early Learning Environment, Pittsburgh
    • Social Justice
      • Kickflip, City Lore, NYC

City Lore is dedicated to documenting, presenting and advocating for the city’s grassroots cultures to ensure their living legacy in stories and histories, places and traditions. For KickFlip, City Lore invited teen skateboarders to share their unique perspective on their place in the world providing them with the technical and analytic skills to reflect on role and place in the fabric of New York City.

As a group, teen skateboarders are often an underserved and misunderstood population who do not consider themselves to be college-bound prospects. However, their shared passion for their craft often draws them together in spaces around the city to socialize, experiment and perfect their skills. The idea of “hanging out, messing around, and geeking out” the guiding principles that often mark how youth engage and learn with digital media are deeply familiar to the culture of skateboarding.

Year One

During the summer pilot program, eighteen teen skateboarders learned filmmaking through a peer-to-peer mentoring program format. An additional eighteen teen filmmakers who had completed partner organization, Reel Works’ teen filmmaking programs served as peer instructors and production partners to the teen skateboarders. During the course of twelve sessions, each skateboarder-filmmaker pair participated in filmmaking workshops and in-depth adult mentoring and critique sessions.

They learned to:

   Share their personal experiences and knowledge through the medium of film;
   Conduct compelling interviews;
   Use video and audio equipment to shoot, edit and incorporate sound into their films;
   Create online discussions;
   Distribute their videos through online social media networks.

By the end of the pilot program, the youth made films on a wide range of topics relevant to the New York City skater community, including the role of gender in skateboarding, the nature of belonging in the skate community, the features of a skate park, and a day in the life of teen skaters.

The films were screened at a skate video festival organized by the Harold Hunter Foundation on October 18, 2012 at the newly built Nike Coleman Skatepark. They are also available on the Kickflip Youtube channel.

Year Two

With approximately ten teens returning for its second year, the youth participants expressed interest in game design and coding. Collaborating with Parsons New School for Design, City Lore designed KickFlip 2.0, a six-week intensive program where participants learned the principles and techniques of game design and coding within the context of a college campus. Using Arduino, the open source micro-controller and software designed to simplify the use of electronics in projects, the teens worked together to build games and design interactions based on the experience of skateboarding. Programming the Arduinos and wiring them to the bottom of their skateboards, developed “skateboard games,” through the iterative design process, continuing to tweak the rules, code and game play.

The games designed by KickFilp 2.0 youth were launched at Harold Hunter Day on October 12, 2013.

This project was funded by the Hive Digital Media Learning Fund in The New York Community Trust in 2011 and 2012. [[1]]

      • Now Is The Time (NITT), Chicago Public Library, Facing History, Steppenwolf Theatre, Chicago
    • Youth Leadership
      • Youth Advisory Board, Yollocalli Arts Reach (Natl Museum of Mexican Art), Chicago
      • Hang Out, Mess Around, Geek Out (HOMAGO): A Guidebook, Hive Chicago & Natl Museum of Mexican Art – Handbook designed for people who want to create a space for youth cultural production
      • HiveNYC Youth Committee
    • Badges
      • Race to the White House Summer Badge Beta Report, Global Kids, NYC

Section B: How To Create a Hive Learning Network

Chapter 9: So You want to be a HLN?

  • Why do you want to be a hive, a check list
    • Prospective Hive Learning Network Self Assessment Sheet
  • Attributes
  • How to prepare
  • Strawman scenario(s)
    • “Abigail Helps to Start Hive Research Triangle”
  • Other local context to consider/assess:
    • School Reform
    • University R&D
    • Ed Tech sector

Chapter 10: Hive Infrastructure

  • Grantmaking funds structures/examples
    • Hive NYC Digital Media Learning Fund RFP S– Spark, Catalyst, Link
    • Hive Pittsburgh Fund for Connected Learning RFP
    • Hive Pittsburgh Key Partner Organizations
  • Communication (internal/external)/examples
    • Guide for Members, Hive Chicago
    • Member Information Kit, Hive NYC
    • Memorandum of Understanding, Hive NYC
    • Brand, Identity and Copy Guidelines, Hive Chicago
    • Communication Tips by Audience, Hive Chicago
    • Social Media Channels, Hive Toronto
    • Project documentation examples, Hive Pittsburgh
  • Staffing/examples
    • Staffing Model, Hive Pittsburgh
    • Management & Governance Info
    • Team and Partners, Hive Chicago
    • Advisory Committee Agreement Form, Hive Chicago
  • Org examples
    • How to Recruit and Nominate New Members, Hive Chicago
    • Member Requirements & Benefit, Hive Chicago
    • Membership Info, Hive Pittsburgh
  • Case studies
    • Policies (Local/Global)

Chapter 11: Preparation Strategies

  • Pop-Up/Catalytic events/examples
  • Network/Constituency building/examples
  • Asset mapping your city/region
  • Collective design/examples
  • Case studies

Chapter 12: On-boarding

  • Funding/grant writing/partners/sustainability
  • Working with Hive Global
  • Hive Year One draft calendar
  • Announcement & momentum building/examples
    • Hive Chicago Burberry investment (November 2012)
    • Hive Pittsburgh launch press release (February 2013)
  • Case studies

Section C: Hive Learning Network, Global

Chapter 13: Hive Global Rationale

  • The opportunity
  • “Think global act local”

Chapter 14: Hive Global Operations

  • Work structure
  • Branding
    • Hive Brand and Identity Guide
    • Hive Name Usage
  • Hive Pop-Up
  • Hive Learning Communities
  • Hive Global start-up committee

Chapter 15: Shared Resources, Example Publications, Other Tools & Public Documents

Should include all of our best resources, examples, publications, content sharing, funding announcements, etc.

  • Pittsburgh Network Introduction Video (2013, vimeo)
  • State of the Network in Pittsburgh (2012, iBook)
  • HIve NYC Badging System Ppt Presentation
  • Off the Wall Challenge Curriculum Guide

Chapter 16: What Success looks Like

  • Best practices
  • Future vision
  • Theories of change
  • Models
    • Hive Pittsburgh Theory of Change & Program Logic Model

Appendix

Appendix: “A Git-Hub for Hive Learning Network”

  • Documents
  • Forms
  • Re-usable grant language
  • Design strategies
  • Code/tools
  • Wireframes
  • Curriculum
  • Usable, Remixable stuff

Thoughts/Feedback/Suggestions?