HTML5 Games/2012 Road Map: Difference between revisions
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(Created page with "Draft Q1 * Work week to solidify year long goals * Start porting of project X * Help initial wave of games appearing on the our Firefox web app store * Get all currently in prog...") |
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Draft Q1 | == Draft Q1 == | ||
* Work week to solidify year long goals | * Work week to solidify year long goals | ||
| Line 10: | Line 10: | ||
* Start working towards some game focused hires | * Start working towards some game focused hires | ||
Draft 2012 Goals | == Draft 2012 Goals == | ||
* Make 2D games rock | * Make 2D games rock | ||
** See several appear on the market for the web and mobile | ** See several appear on the market for the web and mobile. | ||
** Ideally have the momentum of 2D games moving towards HTML5 | ** Ideally have the momentum of 2D games moving towards HTML5. | ||
* Make simple 3D games work well | * Make simple 3D games work well. | ||
** See several appear on the market for the web (and mobile would be nice) | ** See several appear on the market for the web (and mobile would be nice). | ||
* Work with game developers to develop a clear set of needs and benchmarks | * Work with game developers to develop a clear set of needs and benchmarks. | ||
* Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec) | * Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec). | ||
* Help tool makers port to HTML5 | * Help tool makers port to HTML5. | ||
* Consider the processor intensive needs of game developers and how we can address this area | * Consider the processor intensive needs of game developers and how we can address this area. | ||
* | * Setup and maintain a co-operative vision for game development across MoCo and MoFo. | ||
* Get graphics card manufactures into the conversation regarding WebGL and Security | * Get graphics card manufactures into the conversation regarding WebGL and Security. | ||
Revision as of 22:58, 30 December 2011
Draft Q1
- Work week to solidify year long goals
- Start porting of project X
- Help initial wave of games appearing on the our Firefox web app store
- Get all currently in progress features related to games landed
- Get definition around computationally intensive issues
- Gather a list of external industry contacts and contributors to help advise development
- Work with Paladin leadership to figure out the best APIs that will have the most impact
- Start working towards some game focused hires
Draft 2012 Goals
- Make 2D games rock
- See several appear on the market for the web and mobile.
- Ideally have the momentum of 2D games moving towards HTML5.
- Make simple 3D games work well.
- See several appear on the market for the web (and mobile would be nice).
- Work with game developers to develop a clear set of needs and benchmarks.
- Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec).
- Help tool makers port to HTML5.
- Consider the processor intensive needs of game developers and how we can address this area.
- Setup and maintain a co-operative vision for game development across MoCo and MoFo.
- Get graphics card manufactures into the conversation regarding WebGL and Security.