HTML5 Games/Work Week: Difference between revisions

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More and more video games developers are starting to look at HTML5 as a key platform for future growth.  With the upcoming release of our market place, we are already starting to see support requests coming in, many of which are difficult to resolve without changes to the platform.  Games also tend to be a great driver of technology and have high expectation on quality of user experience.  Looking at ways to address their needs in an open way will help us improve the platform and positively impact users far beyond just the video game industry, especially those looking to build media rich experiences.  This work week is intended to help figure out our path forward and determine how these issues fit in with other priorities.
More and more video games developers are starting to look at HTML5 as a key platform for future growth.  With the upcoming release of our market place, we are already starting to see support requests coming in, many of which are difficult to resolve without changes to the platform.  Games also tend to be a great driver of technology and have high expectation on quality of user experience.  Looking at ways to address their needs in an open way will help us improve the platform and positively impact users far beyond just the video game industry, especially those looking to build media rich experiences.  This work week is intended to help figure out our path forward and determine how these issues fit in with other priorities.


== What's the Schedule ==
== What's the Format ==


We have spoken with many of you in order to understand the specific outcomes you are wanting to achieve.
We have spoken with many of you in order to understand the specific outcomes you are wanting to achieve.
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During the event, we invite all participants to give us ongoing feedback as to whether the agenda is meeting your needs in real time. We also encourage a spirit of hacking the agenda; if you have ideas on how to further improve or parallize what we currently have planned, we are all ears.
During the event, we invite all participants to give us ongoing feedback as to whether the agenda is meeting your needs in real time. We also encourage a spirit of hacking the agenda; if you have ideas on how to further improve or parallize what we currently have planned, we are all ears.


[13th, 14th Agenda]
== What's the Schedule ==
 
[https://intranet.mozilla.org/Engineering/GamesSummit_Feb2012/Agenda#Tuesday.2C_14th_February_2011 13th, 14th Agenda] - LDAP required
 
[[HTML5_Games/Work_Week/Agenda|15th, 16th, 17th Agenda]]
[[HTML5_Games/Work_Week/Agenda|15th, 16th, 17th Agenda]]


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