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<h3>Hackable Games</h3> | <h3>Hackable Games</h3> | ||
<ul> | <ul> | ||
<li><strong>Project Name:</strong>: Hackable Games</li> | <li><strong>Project Name:</strong>: Hackable Games</li> | ||
<li><strong>Project description and goal</strong> (one paragraph): Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games. Invent new game mechanics, create new storylines, engage diverse audiences, introduce aesthetically challenging content and re-imagine games as hackable; games that let their players remix, fork and share to their heart’s content.</ | ** QUESTION: re: PRODUCT MARKETING + games. | ||
*** How do we want to "package" / brand Mozilla's hackable gaming work going forward? | |||
*** "Hackable games?" "Game On?" A gaming component under Mozilla Webmaker? | |||
<li><strong>Project description and goal</strong> (one paragraph): | |||
<b>Build the next generation of web-based games</b> | |||
* Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games. Invent new game mechanics, create new storylines, engage diverse audiences, introduce aesthetically challenging content and re-imagine games as hackable; games that let their players remix, fork and share to their heart’s content. | |||
<b>The web is the platform</b> | |||
* Show us what's possible using the web as an open gaming platform for the world. | |||
* Make browser-based 2D games, 3D games, mobile games, hackable games and games for learning. | |||
* Invent new game mechanics, create new storylines, engage diverse audiences, introduce visually challenging content. | |||
* Win a trip to the Game Developers Conference (http://www.gdconf.com/) to meet industry pioneers. | |||
* Have your completed game featured in Mozilla's Marketplace. | |||
<li><strong>Project Owner</strong>: Chloe Varelidi </li> | <li><strong>Project Owner</strong>: Chloe Varelidi </li> | ||
<li><strong>Contact Info</strong>: chloe@mozillafoundation.org</li> | <li><strong>Contact Info</strong>: chloe@mozillafoundation.org</li> | ||
<li><strong>Links to more info / homepage</strong>: TBD</li> | <li><strong>Links to more info / homepage</strong>: TBD</li> | ||
<li><strong>What do you plan to ship or announce at the Festival?</strong> Please share a brief description of what you will do / ship / announce. (Including date, time and location.)</li> | <li><strong>What do you plan to ship or announce at the Festival?</strong> Please share a brief description of what you will do / ship / announce. (Including date, time and location.)</li> | ||
<ul><li><strong>Game Arcade</strong>; Nov 10& 11, starting at 14:00 on Sat, Ravesbourne > Two days of game demos, learning labs, design challenges and playtesting sessions showcasing the latest and most hackable web and other game technologies. | <ul><li><strong>Game Arcade</strong>; Nov 10& 11, starting at 14:00 on Sat, Ravesbourne > Two days of game demos, learning labs, design challenges and playtesting sessions showcasing the latest and most hackable web and other game technologies.</li> | ||
<b>Announcing the "Game On" Competition</b> | |||
<li><strong>Game On II | <li><strong>Game On Competition II </strong>Announcing at MozFest. Submissions Open December 3. Submissions Close February 20th. | ||
* Website TBA. <br> Mozilla is re-launching the GameOn competition this year. We are calling all developers, and designers who want build the next generation of browser based games. | |||
<li><strong>Thimble for Games</strong>: Scoping the next generation of tools for hackable games. Thimble for Games prototype.</li></ul> | <li><strong>Thimble for Games</strong>: Scoping the next generation of tools for hackable games. Thimble for Games prototype.</li></ul> | ||
Revision as of 21:25, 10 October 2012
Hackable Games
- Project Name:: Hackable Games
- QUESTION: re: PRODUCT MARKETING + games.
- How do we want to "package" / brand Mozilla's hackable gaming work going forward?
- "Hackable games?" "Game On?" A gaming component under Mozilla Webmaker?
- QUESTION: re: PRODUCT MARKETING + games.
- Project description and goal (one paragraph):
Build the next generation of web-based games
- Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games. Invent new game mechanics, create new storylines, engage diverse audiences, introduce aesthetically challenging content and re-imagine games as hackable; games that let their players remix, fork and share to their heart’s content.
- Show us what's possible using the web as an open gaming platform for the world.
- Make browser-based 2D games, 3D games, mobile games, hackable games and games for learning.
- Invent new game mechanics, create new storylines, engage diverse audiences, introduce visually challenging content.
- Win a trip to the Game Developers Conference (http://www.gdconf.com/) to meet industry pioneers.
- Have your completed game featured in Mozilla's Marketplace.
- Project Owner: Chloe Varelidi
- Contact Info: chloe@mozillafoundation.org
- Links to more info / homepage: TBD
- What do you plan to ship or announce at the Festival? Please share a brief description of what you will do / ship / announce. (Including date, time and location.)
- Game Arcade; Nov 10& 11, starting at 14:00 on Sat, Ravesbourne > Two days of game demos, learning labs, design challenges and playtesting sessions showcasing the latest and most hackable web and other game technologies. Announcing the "Game On" Competition
- Game On Competition II Announcing at MozFest. Submissions Open December 3. Submissions Close February 20th.
- Website TBA.
Mozilla is re-launching the GameOn competition this year. We are calling all developers, and designers who want build the next generation of browser based games.
- Website TBA.
- Thimble for Games: Scoping the next generation of tools for hackable games. Thimble for Games prototype.
- Please provide a quote we can use with media."Mozilla invites you to build next-generation web technologies that can revolutionize the way we make and play games""Re-imagine the web as a new game platform and games as hackable; games that let their players remix, fork and share to their heart’s content."
- Chloe Varelidi is the Hackable Games Lab Lead, a virtual lab to create, tinker, and play with games that use the web as a platform and like the web itself, are hackable by design. Chloe was previously the Creative Director and a founding staff member at Quest to Learn and the Institute of Play in New York were she designed and produced all kinds of digital and analog games, and curriculum to teach youth game design. She also runs a big street game festival in her hometown of Athens and occasionally makes her own handcrafted electronics. Chloe holds an MFA in Design and Technology from Parsons, The New School for Design.
Please attach or add links for if you have for:TBA
- Previous website for GameOn: <a href="https://gaming.mozillalabs.com/">https://gaming.mozillalabs.com/</a>
- Logos (JPEG large enough for print (300dpi)TBA
- Your photo (printable, 300 dpi) GAME ON II http://bit.ly/Vn5WlR TBA in higher res soon
- Photo of your project at work / in the field (screen shot, event shots, etc.)http://www.flickr.com/photos/mozillaeu/6319041240/in/set-72157627940090157/
- Videos / demos or any other visual that you would like to include