Drumbeat/events/Festival/program/PLE: Difference between revisions

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__NOTOC__ A hacker space in a bus in a public square -- learn how to use lasers, print 3d objects and build cool electronics.
= Summary  =


The Hackerspace Playground spills outdoors in a public square. Drop by and learn how to make & teach with processing.js, Arduino, a MakerBot and other toys. Hosted by Monochrom.
What are Personal&nbsp;learning Environments? How can we use them to help us in our learning process? How difficult is it to start one? Join us at this session and let's explore PLEs together! .  


    * Contact: Johannes Grenzfurthner [jg at monochrom dot at]
Proposed by Ricardo Torres Kompen, Coordinator of the DigitalOrchard project at Citilab Cornellà - http://citilab.eu | ricardo.torres.kompen [at] gmail.com | @torresk on Twitter<br>
    * Team: Johannes Grenzfurthner, Dave "DaddyD" Dempsey, Günther Friesinger, Roland Gratzer, Heather Kelley
    * Hosts: monochrom and Dorkbot Vienna
    * Proposed 'space' or theme: Hackerspace Playground
    * Status: confirmed


Summary
= What do you want to achieve? <br>  =


A hacker space in a bus in a public square Learn how to use lasers, print 3D objects and build cool electronics with the locals. Audience: everyone. Plus, fabbers, tinkerers, and the makers of things. Hosted by Monochrom.
This session has the following goals:  
What do you want to achieve? (goal)


    * Our primary goal is to introduce people to cutting-edge fabrication equipment and open design processes. Through our tools and activities, we will help participants overcome technical and social barriers to building and making.
1. take a look at the different definitions and approaches to the PLE concept. <br>2. explore four approaches to building and managing PLEs <br>3. set up at least two PLE hubs, using an aggregator page and a browser.  
    * We also hope to demonstrate how open source machines and design processes can be integrated into educational environments.
    * The Hackerspace Playground will also be a laboratory for all participants to prototype projects and engage the local Catalan community.  


Who should come? How many? For how long? (audience)
= <br>Who should come? How many? For how long? (audience) =


    * Anyone interested in playing with rapid prototyping, open source hardware, lasers, processing, and many other geeky gadgets.
*Anyone interested in getting the most of out of Web 2.0 tools, and that would like to have an easy way of organising and accessing them<br> * No limit on the number of participants, but please note that this is a BYOL (bring your own laptop) type of session <br> * One and a half to two hours
    * Educators interested in how these tools can be used creatively and instructively in classrooms.
    * Architects, designers, artists keen to build something new and learn about open design.
    * Hardware hacks and programming geniuses wanting to sink their teeth into cool equipment and improve it.


    * Hoping for a steady flow of participants throughout the festival, including Barcelona citizens entering the public square. Everyone is welcome to hang out as long as they want, to become an expert in a process or machine, and teach others.
= What will they do when they get there? (activities)  =
    * We will run throughout the festival, except during the keynotes.


What will they do when they get there? (activities)
*Explore different approaches to building PLEs (and try them)<br> * Identify advantages and disadvantages of each one, and propose and discuss solutions<br> * Set up their own PLEs using aggregators and browsers as "hubs"<br>


    * Play with various machines and materials
= What will you / they have at the end? (outputs) =
    * Collaborate with hosts and others to realize design visions, prototype projects.
    * Identify tweaks, add-ons and new applications for the tools, which are constantly involving
    * Volunteer to help out longer term (if you are interested)  


What will you / they have at the end? (outputs)
*A general overview of PLEs and their potential role in learning<br> * Hands-on experience on setting up PLEs using two types of Web 2.0 applications<br>


    * Prototyped objects
== '''Additional Background and Context'''  ==
    * Examples and toolkits for educational applications of tools
    * Documentation on how to use the equipment, possibly including P2P learning strategies
    * Locals and festival participants alike exposed to open design potential
    * List of new volunteers and contributors to the project


Additional background and context
PLEs (Personal Learning Environments) are a relatively new concept, and there is increasing interest in the academic world in exploring its application in learning, both formal and informal. A number of efforts have been done towards agreeing on a general definition and approach to building PLEs; this session focuses on a framework proposed in 2008 by Torres, Edirisingha and Mobbs, and that has been succesfully tested in two different projects (PELICANS - Personal E-Learning In Communities And Networking Spaces, and HortDigital (DigitalOrchard). <br> <br>
 
We need a root movement for doing strange, unintended things with hardware and objects (aka "hacking"), because only when we use things in ways other than they were planned can something new arise.
 
Hack buses are a low-threshold way of bringing the culture of hacking to the people. They are migratory learning and teaching units, taking the talented hackers and bringing them to people who might not otherwise be aware of the possibilities available to them.
 
Tools like MakerBot and Arduino, an open source electronics prototyping platform, are enormously flexible and easy-to-use. They have active communities constantly creating and improving the software and hardware. There are an infinite range of uses, from teaching students how to program to designing interactive environments that can even make you a sandwich.
Related links
 
http://www.hackbus.info/index.php/Main_Page

Latest revision as of 08:51, 13 October 2010

Summary

What are Personal learning Environments? How can we use them to help us in our learning process? How difficult is it to start one? Join us at this session and let's explore PLEs together! .

Proposed by Ricardo Torres Kompen, Coordinator of the DigitalOrchard project at Citilab Cornellà - http://citilab.eu | ricardo.torres.kompen [at] gmail.com | @torresk on Twitter

What do you want to achieve?

This session has the following goals:

1. take a look at the different definitions and approaches to the PLE concept.
2. explore four approaches to building and managing PLEs
3. set up at least two PLE hubs, using an aggregator page and a browser.


Who should come? How many? For how long? (audience)

  • Anyone interested in getting the most of out of Web 2.0 tools, and that would like to have an easy way of organising and accessing them
    * No limit on the number of participants, but please note that this is a BYOL (bring your own laptop) type of session
    * One and a half to two hours

What will they do when they get there? (activities)

  • Explore different approaches to building PLEs (and try them)
    * Identify advantages and disadvantages of each one, and propose and discuss solutions
    * Set up their own PLEs using aggregators and browsers as "hubs"

What will you / they have at the end? (outputs)

  • A general overview of PLEs and their potential role in learning
    * Hands-on experience on setting up PLEs using two types of Web 2.0 applications

Additional Background and Context

PLEs (Personal Learning Environments) are a relatively new concept, and there is increasing interest in the academic world in exploring its application in learning, both formal and informal. A number of efforts have been done towards agreeing on a general definition and approach to building PLEs; this session focuses on a framework proposed in 2008 by Torres, Edirisingha and Mobbs, and that has been succesfully tested in two different projects (PELICANS - Personal E-Learning In Communities And Networking Spaces, and HortDigital (DigitalOrchard).