Labs/Course/UCD/planning: Difference between revisions

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*Apply UX techniques in the course that both the faculty and the community are interested  
*Apply UX techniques in the course that both the faculty and the community are interested  
*Connect the course topic to the benefit and interests of the Open Source community, Mozilla included.  
 
*Select a course topic that both the design community and Mozilla will be interested and benefited.  
 
*Create a environment to encourage easy participation:  
*Create a environment to encourage easy participation:  
**a place to share students work  
**a place to share students work  
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*If the course involves user research, make sure user privacy is well protected. Use [[Labs/Test Pilot/userstudyreleaseform|Mozilla User Study Release Form]] if needed.  
*If the course involves user research, make sure user privacy is well protected. Use [[Labs/Test Pilot/userstudyreleaseform|Mozilla User Study Release Form]] if needed.  
*If it is important to get consistent exposures for the course, have a UX media follow up the course from the beginning; Johnny Holland might be interested.
 
*If it is important to get consistent exposures for the course, have a UX media follow up the course from the beginning. (Johnny Holland might be interested)
 
*To maximize the value of course outcome, define a product team that could potentially pair up with the course at the first, and be clear with what kind of outcome they are interested.
*To maximize the value of course outcome, define a product team that could potentially pair up with the course at the first, and be clear with what kind of outcome they are interested.

Latest revision as of 21:47, 4 January 2011

Back to Open Design and Research

Two principles to define an Open UX effort

  1. All work is shared under CC licenses
  2. Encouraging participation

Key elements for a successful collaborative course

  • Apply UX techniques in the course that both the faculty and the community are interested
  • Select a course topic that both the design community and Mozilla will be interested and benefited.
  • Create a environment to encourage easy participation:
    • a place to share students work
    • a template for organizing students outcome
    • a panel that could give targeted feedback (e.g. UX professionals, industry insights, technology trends, etc.)
    • ways to allow panel or public feedback (within or beyond the course itself)

Other useful details

  • If it is important to get consistent exposures for the course, have a UX media follow up the course from the beginning. (Johnny Holland might be interested)
  • To maximize the value of course outcome, define a product team that could potentially pair up with the course at the first, and be clear with what kind of outcome they are interested.