Platform/GFX/GLLayersOnMobile: Difference between revisions
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=Current Status= | =Current Status= | ||
GL Layers on Mobile are not yet ready to be enabled by default. | GL Layers on Mobile are not yet ready to be enabled by default. The major tasks remaining are running the reftests and assessing performance. | ||
The tracking bug for OpenGL on Mobile is {{bug|607684}}. | The tracking bug for OpenGL on Mobile is {{bug|607684}}. | ||
=Tasks= | = Tasks = | ||
* | *GL Reftest on Android (BenWa): | ||
* | **GL Reftest on Android {{bug|676831}} | ||
* GL Reftest on Android ( | *** Enable Reftests on Tinderbox (BenWa) {{bug|691349}} | ||
** | ***(Optional) Add 'screen' size annotation (BenWa) {{bug|688886}} | ||
* Fix Rendering glitches: | *Fix Rendering glitches: | ||
** | **Let OpenGL layers recover from lost/reset GL contexts (ajuma) {{bug|660072}} | ||
** | ***Needs more scoping. | ||
** | **Glitches on two successive surface changes (Android + GL) {{bug|681327}} | ||
* Profiling (Focus on previous tasks first) | **More in {{bug|607684}} | ||
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}} | *Profiling (Focus on previous tasks first) | ||
**Add SPS Profiler (BenWa) {{bug|683229}} | |||
**Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}} | |||
**Fennec repainting thebesLayers content while scrolling remote layer {{bug|672695}} | |||
**Floating ThebesSurface rendering is very slow (heeen) {{bug|608983}}. | |||
=Open bugs= | =Open bugs= | ||
See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]]. | See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]]. |
Latest revision as of 17:26, 24 October 2011
Current Status
GL Layers on Mobile are not yet ready to be enabled by default. The major tasks remaining are running the reftests and assessing performance.
The tracking bug for OpenGL on Mobile is bug 607684.
Tasks
- GL Reftest on Android (BenWa):
- GL Reftest on Android bug 676831
- Enable Reftests on Tinderbox (BenWa) bug 691349
- (Optional) Add 'screen' size annotation (BenWa) bug 688886
- GL Reftest on Android bug 676831
- Fix Rendering glitches:
- Let OpenGL layers recover from lost/reset GL contexts (ajuma) bug 660072
- Needs more scoping.
- Glitches on two successive surface changes (Android + GL) bug 681327
- More in bug 607684
- Let OpenGL layers recover from lost/reset GL contexts (ajuma) bug 660072
- Profiling (Focus on previous tasks first)
- Add SPS Profiler (BenWa) bug 683229
- Texture updates happen synchronously and harm interactive performance (Chris Lord) bug 670930
- Fennec repainting thebesLayers content while scrolling remote layer bug 672695
- Floating ThebesSurface rendering is very slow (heeen) bug 608983.
Open bugs
See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.