Platform/GFX/GLLayersOnMobile: Difference between revisions

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=Current Status=
=Current Status=


GL Layers on Mobile are not yet ready to be enabled by default. Some patches on bugzilla get us a little closer. Even so, there are many visual glitches, and GL errors at least on Android. We have yet to run the reftests, and assess performance.
GL Layers on Mobile are not yet ready to be enabled by default. The major tasks remaining are running the reftests and assessing performance.


The tracking bug for OpenGL on Mobile is {{bug|607684}}.
The tracking bug for OpenGL on Mobile is {{bug|607684}}.


=Tasks=
= Tasks =


* Land Heeen's patch queue:
*GL Reftest on Android (BenWa):  
**
**GL Reftest on Android {{bug|676831}}
* GL Reftest on Android (ajuma):
*** Enable Reftests on Tinderbox (BenWa) {{bug|691349}}
** Can't ignore resolution {{bug|672704}}
***(Optional) Add 'screen' size annotation (BenWa) {{bug|688886}}
* Fix Rendering glitches:
*Fix Rendering glitches:  
** Zooming and panning (BenWa) {{bug|666385}}
**Let OpenGL layers recover from lost/reset GL contexts (ajuma) {{bug|660072}}  
** Duplication of the URL bar (ajuma) {{bug|621745}}
***Needs more scoping.
** Restarting causes black screen (ajuma) {{bug|672574}}
**Glitches on two successive surface changes (Android + GL) {{bug|681327}}
* Profiling (Focus on previous tasks first)
**More in {{bug|607684}}  
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}}
*Profiling (Focus on previous tasks first)  
 
**Add SPS Profiler (BenWa) {{bug|683229}}
=Patches=
**Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}}  
 
**Fennec repainting thebesLayers content while scrolling remote layer {{bug|672695}}
Here is a patch queue to apply on top of mozilla-central. You probably want to have a dedicated clone of mozilla-central for mobile development, and check this out as the .hg/patches subdirectory of it:
**Floating ThebesSurface rendering is very slow (heeen) {{bug|608983}}.
 
  http://hg.mozilla.org/users/florian.haenel_heeen.de/GLES_layers/


=Open bugs=
=Open bugs=


See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]].
See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]].

Latest revision as of 17:26, 24 October 2011

Current Status

GL Layers on Mobile are not yet ready to be enabled by default. The major tasks remaining are running the reftests and assessing performance.

The tracking bug for OpenGL on Mobile is bug 607684.

Tasks

  • GL Reftest on Android (BenWa):
  • Fix Rendering glitches:
    • Let OpenGL layers recover from lost/reset GL contexts (ajuma) bug 660072
      • Needs more scoping.
    • Glitches on two successive surface changes (Android + GL) bug 681327
    • More in bug 607684
  • Profiling (Focus on previous tasks first)
    • Add SPS Profiler (BenWa) bug 683229
    • Texture updates happen synchronously and harm interactive performance (Chris Lord) bug 670930
    • Fennec repainting thebesLayers content while scrolling remote layer bug 672695
    • Floating ThebesSurface rendering is very slow (heeen) bug 608983.

Open bugs

See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.