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(please don't delete this, work in progress)
<h3>Hackable Games</h3>
<h2>Mozilla Game On: Build the Next Generation of Web Based Games.</h2>
<ul>
[[image:Gameon.png|400px ]]<br><br>
<li><strong>Project Name:</strong> Hackable Games</li>
<b>Mozilla: The Web is the Console</b>
** <em>QUESTION: re: PRODUCT MARKETING + games.
* Mozilla Game On is a competition from Mozilla, the global non-profit community and makers of Firefox.
*** Is "Hackable Games" the right overall handle for this? How do we want to "package" / brand Mozilla's / Webmaker's hackable gaming work going forward?
* Game On reflects Mozilla's commitment to investing in bleeding edge gaming technologies and use games to teach digital literacy and webmaking.
*** "Hackable games?" "Game On?" A gaming component under Mozilla Webmaker? Gaming for Thimble?
* We are calling all developers, designers, youth and educators to build the next generation of web based games.
*** Where / how do we need to loop in MoCos like Martin / Leslie? How do we tie in to Mozilla's larger gaming work?
*** There's product / naming / branding complexity here we should discuss.</em>


<li><strong>Project goal</strong>:<br>
<b>Build the Next Generation of Web Based Games.</b>
* <b>1) Use games as a way to teach digital literacy and webmaking.</b> Turn game "consumers" into game creators / remixers. Baking in digital skills as they make, remix and play.
* Re-imagine the Web as the console;
* <b>2) Invite the world to make their own web-based games.</b> At the MozFest game arcade. And Through Mozilla's "Game On" Competition. Announced at MozFest. Winners get perqs plus access to Mozilla Marketplace.
* Use the power of the web to revolutionize the way we make and play games.
* <b>3) Push the web forward.</b> The web as platform. For gaming, for mobile, for learning. Showcase the new power of the web as an open gaming platform for the world. Use gaming to push the limits of what web browsers can do.
* Invent new game mechanics, create new story lines, engage diverse audiences and introduce aesthetically challenging content.
<br>
* Make games that can be played on your desktop, on your phone, on your tablet with tools like the new Firefox OS.
<li><strong>Project Owner</strong>: Chloe Varelidi </li>
* Design play that like the web itself is hackable by design. Games that let you pull assets and data from across the web into your game world. Games that let you remix, fork and share to your heart’s content.  
<li><strong>Contact Info</strong>: chloe@mozillafoundation.org</li>
* Engage your players to learn as they make, remix and play.
<li><strong>Links to more info / homepage</strong>: TBD</li>
<li><strong>What do you plan to ship or announce at the Festival?</strong></li>
<ul><li><strong> 1) The MozFest Game Arcade</strong>. Nov 10& 11, starting at 14:00 on Sat, Ravensbourne. Two  days of game demos, learning labs, design challenges  and play-testing  sessions. Showcasing the latest and most hackable web and other game technologies.</li>
* <b>IMPORTANT: Partners include...</b>
** [All of these can be announced]. [Orgs] UKIE http://ukie.info/ <uk interactive entertainment association> [Bigger Brands] Mind Candy (Moshi Monsters), Six to Start (Zombies Run), MakieLab (Makie.me), BabyCastles [Edu people] Minecraft EDU, Gaming Mozilla Labs, CERN, Quest to Learn, NYU Poly Game Innovation Lab, MIT Lifelong Kindergarten, [Indie studios] Play My Code, Gigantic Mechanic, Owlchemy Labs, Craftyy. [waiting from Media Molecule Little Big Planet to get confirmation from Sony= ETA, next week  ]
** "Games that teach the web." One bullet point on how gaming + Mozilla Webmaker + digital literacy fit together.
** Turning game consumers into game creators. One bullet point on remixing / opening games to the creative imagination of players.


<li><strong>2) The "Game On" Competition.</strong> Announcing at MozFest. Submissions Open December 3. Submissions Close February 20th.
<br><b>Game On Facts</b>
* <b>Build the next generation of web-based games</b>. Mozilla invites you to imagine how next-generation web technologies can revolutionize the way we make and play games.
* Make browser-based mobile games, hackable games and games for learning
* Invent new game mechanics, create new storylines, engage diverse audiences
* Win a trip to the Game Developers Conference to meet industry pioneers.
* Re-imagine games as "hackable" and remixable. Letting players remix, fork and share to their heart’s content.
* Have your completed game featured in Mozilla’s Marketplace.
* Win a trip to the Game Developers Conference (http://www.gdconf.com/) to meet industry pioneers.
* Submissions open on December3, 2012 and close February 20, 2013. For more info and updates stay tuned here.
* Have your completed game featured in Mozilla's Marketplace.
<br><b>Game On Call to Action: </b>
<br>
* During Game On we will be launching Game Jams to build prototypes for the competitions in various cities
* QUESTION: Can we just call this "The Game On Competition?" <Yes>. Game On II is awkward. And most don't know / care that there was one last year. < there was one in 2010 and was wildly successful so we want to find ways to leverage that> Also: is Game On one word or two (GameOn). <Two>
* The first one takes place in London at the Mozilla Festival: Nov 9-11
<br><br>
* Games are a major part of this year's Mozilla Festival in London.
** Got a game idea for the competition you'd like help testing and finishing up?
** Want to showcase a new technology or teach others how to use it?
** Interested in playing with new technologies and meeting people who love making and hacking games as much as you do?
* Join us for a series of game jams and learning labs at MozFest! Learn more at mozillafestival.org.


<br><b>Judges (more soon)</b>
* Siobhan Reddy , Media Molecule
* Alice Taylor, Makie Lab,
* Greg Trefry - Institute of Play, NYU Game Center, CoAP, Gigantic Mechanic
* Jo Twist, UKIE
* Rasmus Lerdorf
* Michael John, Sr Creative Dir, EA
* Nick Fortugno, Parsons, The New School for Design, Playmatics
* Drew Davidson, Carnegie Mellon
* Martin Best, Mozilla Gaming Labs
* Lisa Long, Six to Start


<br><b>Partners</b>
*NESTA <link>
*Nominet Trust <link>
<b>Assets</b>
* SPOKESPERSON: Chloe Varelidi, Hackable Games Lead, Mozilla. @varelidi .
* CONTACT DETAILS: chloe@mozillafoundation.org
* <b>QUOTES</b>:
*CHLOE VARELIDI BIO:Chloe is the lead for Mozilla's Hackable Games Lab, a virtual lab to create, tinker, and play with remixable games that use the web as platform. She was previously the Creative Director and a founding staff member at Quest to Learn and the Institute of Play in New York, where she designed and produced digital and analog games and curriculum that teach game design to youth. She also runs a street game festival in her hometown of Athens, Greece, and occasionally makes her own handcrafted electronics. Chloe holds an MFA in Design and Technology from Parsons, The New School for Design.


<li><strong>QUOTE</li>
* TBA '''LOGOS'''<nowiki>: </nowiki>[https://www.dropbox.com/sh/cxg55av4l60140g/uBUGwDaQoA Mozilla Festival] | [https://assets.mozillalabs.com/Brands-Logos/Webmaker/ Mozilla Webmaker] | [https://blog.mozilla.org/press/media-library/ Mozilla and Firefox]
<br>
<b>BIO:</b>
<strong>Chloe Varelidi</strong> is the lead for Mozilla's Hackable Games Lab, a virtual lab to create, tinker, and play with remixable games that use the web as platform. Chloe was previously the Creative Director and a founding staff member at Quest to Learn and the Institute of Play in New York, where she designed and produced digital and analog games and curriculum that teach game design to youth. She also runs a street game festival in her hometown of Athens, Greece, and occasionally makes her own handcrafted electronics. Chloe holds an MFA in Design and Technology from Parsons, The New School for Design. </li>


</ul>
* TBA'''Photos'''<nowiki>: </nowiki>[http://www.flickr.com/photos/mozilladrumbeat/favorites/ Mozilla Flickr favorites] | Best from last year's Mozilla Festival [http://www.flickr.com/photos/mozilladrumbeat/galleries/72157627965849097/ 1] [http://www.flickr.com/photos/mozilladrumbeat/galleries/72157627966228025/ 2] [http://www.flickr.com/photos/mozilladrumbeat/galleries/72157627967420803/ 3] | Best of Mozilla Webmaker [http://www.flickr.com/photos/mozilladrumbeat/galleries/72157631590359710/ 1] [http://www.flickr.com/photos/mozilladrumbeat/galleries/72157631590759165/ 2] | [http://www.flickr.com/photos/mozilladrumbeat/galleries/72157629520245479/ Photos approved for press use]
Please attach or add links for if you have for:TBA
*  TBA '''Poster and postcard'''. [https://www.dropbox.com/sh/pyt67gusp3r92gk/aMhlTdGiO_ Source files] + [http://www.google.com/webfonts#UsePlace:use/Collection:Open Sans OpenSans font] '''
<ul>
* TBA TWEETS
 
* USEFUL LINKS:
<li><strong>Logos</strong> (JPEG large enough for print (300dpi)TBA</li> <-- Website launching Oct 16, url gameon.mozilla.org  ==> this flyer might change (need better hashtag)
** About Mozilla Webmaker https://webmaker.org/en-US/about/
http://farm9.staticflickr.com/8458/8073486806_d7d200a88c_b.jpg
** Mozilla Webmaker launch press release https://webmaker.org/en-US/about/
<li><strong>Your photo</strong> (printable, 300 dpi)http://www.flickr.com/photos/66772999@N05/8077849435/in/photostream
** Mozilla Festival press page http://mozillafestival.org/press/
</li>
** Additional Mozilla Festival assets http://mozillafestival.org/share/
<li><strong>Photo of your project at work</strong> / in the field (screen shot, event shots, etc.)http://www.flickr.com/photos/mozillaeu/6319041240/in/set-72157627940090157/</li>
<li><strong>Videos / demos</strong> or any other visual that you would like to include</li>
</ul>

Latest revision as of 20:13, 21 October 2012

(please don't delete this, work in progress)

Mozilla Game On: Build the Next Generation of Web Based Games.

Gameon.png

Mozilla: The Web is the Console

  • Mozilla Game On is a competition from Mozilla, the global non-profit community and makers of Firefox.
  • Game On reflects Mozilla's commitment to investing in bleeding edge gaming technologies and use games to teach digital literacy and webmaking.
  • We are calling all developers, designers, youth and educators to build the next generation of web based games.

Build the Next Generation of Web Based Games.

  • Re-imagine the Web as the console;
  • Use the power of the web to revolutionize the way we make and play games.
  • Invent new game mechanics, create new story lines, engage diverse audiences and introduce aesthetically challenging content.
  • Make games that can be played on your desktop, on your phone, on your tablet with tools like the new Firefox OS.
  • Design play that like the web itself is hackable by design. Games that let you pull assets and data from across the web into your game world. Games that let you remix, fork and share to your heart’s content.
  • Engage your players to learn as they make, remix and play.


Game On Facts

  • Make browser-based mobile games, hackable games and games for learning
  • Win a trip to the Game Developers Conference to meet industry pioneers.
  • Have your completed game featured in Mozilla’s Marketplace.
  • Submissions open on December3, 2012 and close February 20, 2013. For more info and updates stay tuned here.


Game On Call to Action:

  • During Game On we will be launching Game Jams to build prototypes for the competitions in various cities
  • The first one takes place in London at the Mozilla Festival: Nov 9-11
  • Games are a major part of this year's Mozilla Festival in London.
    • Got a game idea for the competition you'd like help testing and finishing up?
    • Want to showcase a new technology or teach others how to use it?
    • Interested in playing with new technologies and meeting people who love making and hacking games as much as you do?
  • Join us for a series of game jams and learning labs at MozFest! Learn more at mozillafestival.org.


Judges (more soon)

  • Siobhan Reddy , Media Molecule
  • Alice Taylor, Makie Lab,
  • Greg Trefry - Institute of Play, NYU Game Center, CoAP, Gigantic Mechanic
  • Jo Twist, UKIE
  • Rasmus Lerdorf
  • Michael John, Sr Creative Dir, EA
  • Nick Fortugno, Parsons, The New School for Design, Playmatics
  • Drew Davidson, Carnegie Mellon
  • Martin Best, Mozilla Gaming Labs
  • Lisa Long, Six to Start


Partners

  • NESTA <link>
  • Nominet Trust <link>

Assets

  • SPOKESPERSON: Chloe Varelidi, Hackable Games Lead, Mozilla. @varelidi .
  • CONTACT DETAILS: chloe@mozillafoundation.org
  • QUOTES:
  • CHLOE VARELIDI BIO:Chloe is the lead for Mozilla's Hackable Games Lab, a virtual lab to create, tinker, and play with remixable games that use the web as platform. She was previously the Creative Director and a founding staff member at Quest to Learn and the Institute of Play in New York, where she designed and produced digital and analog games and curriculum that teach game design to youth. She also runs a street game festival in her hometown of Athens, Greece, and occasionally makes her own handcrafted electronics. Chloe holds an MFA in Design and Technology from Parsons, The New School for Design.