Platform/GFX/GLLayersOnMobile: Difference between revisions

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** Duplication of the URL bar (ajuma) {{bug|621745}}
** Duplication of the URL bar (ajuma) {{bug|621745}}
** Restarting causes black screen (ajuma) {{bug|672574}}
** Restarting causes black screen (ajuma) {{bug|672574}}
** Paint Artifacts on chrome pages' background after scrolling (review Jeff) {{bug|669602}}
** Fix TextureImage format handling (BenWa) {{bug|661002}
** TexturesImageEGL on non-maemo does not call glTexImage2D on creation (review heeen) {{bug|660090}}
** Let OpenGL layers recover from lost/reset GL contexts {{bug|660072}}
*** Needs more scoping.
** [OGL] Floating ThebesSurface rendering is very slow (heeen) {{bug|608983}}.
** More in {{bug|607684}}
** More in {{bug|607684}}
** With GL and Personas, urlbar is sometimes black after opening awesomescreen {{bug|623963}}
*** Personas extention only
* Profiling (Focus on previous tasks first)
* Profiling (Focus on previous tasks first)
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}}
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}}

Revision as of 21:12, 25 July 2011

Current Status

GL Layers on Mobile are not yet ready to be enabled by default. There are still some visual glitches and GL errors on Android. We have yet to run the reftests and assess performance.

The tracking bug for OpenGL on Mobile is bug 607684.

Tasks

  • Land Heeen's patch queue. This addresses several issues:
    • Visual glitches in left and right panel
    • Blitting when using tiles
    • TextureImage improvements
  • GL Reftest on Android (ajuma):
  • Fix Rendering glitches:
    • Zooming and panning (BenWa) bug 666385
    • Duplication of the URL bar (ajuma) bug 621745
    • Restarting causes black screen (ajuma) bug 672574
    • Paint Artifacts on chrome pages' background after scrolling (review Jeff) bug 669602
    • Fix TextureImage format handling (BenWa) {{bug|661002}
    • TexturesImageEGL on non-maemo does not call glTexImage2D on creation (review heeen) bug 660090
    • Let OpenGL layers recover from lost/reset GL contexts bug 660072
      • Needs more scoping.
    • [OGL] Floating ThebesSurface rendering is very slow (heeen) bug 608983.
    • More in bug 607684
    • With GL and Personas, urlbar is sometimes black after opening awesomescreen bug 623963
      • Personas extention only
  • Profiling (Focus on previous tasks first)
    • Texture updates happen synchronously and harm interactive performance (Chris Lord) bug 670930

Open bugs

See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.