Festival2011/P2PU/School of Open: Difference between revisions

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{{festivalsession
{{festivalsession
|description=:Sunday 14:00 - 17:00
|description=:Sunday 14:00 - 17:00
:Format: Challenge
:Format: Design Challenge!
:Time: 3 hours
:Time: 3 hours
:People: Jane Park (Creative Commons), John Britton (P2PU), Philipp Schmidt (P2PU)
:People: Jane Park (Creative Commons), John Britton (P2PU), Philipp Schmidt (P2PU)


P2PU and Creative Commons are exploring the potential for a "School of Open", in line with exciting work being done by P2PU's current schools: the School of Webcraft, the School of Mathematical Futures, the School of Education, and the School of Social Innovation. What would a "School of Open" entail? That's what we're going to find out in this session! In this session, we will brainstorm, create, and test possible design challenges around teaching and learning "openness," which can be anything from developing a game that teaches the basics of CC licenses to a role-play that demonstrates the main tenets of openness. Productive session outcomes might include an outline of required subjects to master in order to become an "expert" on openness, a syllabus for an Openness 101 course, or a complete case study on how openness has benefited a creator in a specific domain. Along these lines, here are some possible goals and questions for us to hack on:
[http://p2pu.org P2PU] and [http://creativecommons.org Creative Commons] want to build a "School of Open" with you! In line with exciting work being done at P2PU's current schools -- the School of Webcraft, the School of Mathematical Futures, the School of Education, and the School of Social Innovation -- we will build live prototype of the "School of Open" at p2pu.org.
 
Come with ideas about what a "School of Open" might entail. That's what we're going to brainstorm in this session, in addition to creating, testing, and publishing design challenges around teaching and learning "openness". Productive session outcomes include:
*mission and vision for the "School of Open"
*list of required subjects to master in order to become an "expert" on openness,  
*a syllabus for an "Openness 101" course,
*a complete case study on how openness has benefited a creator in a specific domain.  
 
Other possible issues for us to tackle:


*    How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
*    How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
Line 11: Line 19:
*    How can we best crowd-source stories of people and organizations using open tools?
*    How can we best crowd-source stories of people and organizations using open tools?


And much more! Come with ideas and a willingness to test the challenge you will design with others in real time!
Expect a live product that we can showcase to others at the end of the session!  
|skills=...
|skills=...
|posteventparticipation=...
|posteventparticipation=...

Revision as of 18:05, 5 November 2011

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Description

Sunday 14:00 - 17:00
Format: Design Challenge!
Time: 3 hours
People: Jane Park (Creative Commons), John Britton (P2PU), Philipp Schmidt (P2PU)

P2PU and Creative Commons want to build a "School of Open" with you! In line with exciting work being done at P2PU's current schools -- the School of Webcraft, the School of Mathematical Futures, the School of Education, and the School of Social Innovation -- we will build live prototype of the "School of Open" at p2pu.org.

Come with ideas about what a "School of Open" might entail. That's what we're going to brainstorm in this session, in addition to creating, testing, and publishing design challenges around teaching and learning "openness". Productive session outcomes include:

  • mission and vision for the "School of Open"
  • list of required subjects to master in order to become an "expert" on openness,
  • a syllabus for an "Openness 101" course,
  • a complete case study on how openness has benefited a creator in a specific domain.

Other possible issues for us to tackle:

  • How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
  • How do we even get people interested in a "School of Open" -- aka learning about the open web, open licenses, and open culture generally? (Incentives)
  • How can we best crowd-source stories of people and organizations using open tools?

Expect a live product that we can showcase to others at the end of the session!

Skills Needed

...

Post-Event Participation

...

Hashtags

  1. schoolofopen, #p2pu, #cc

Relevant links



EtherPad for the session to take notes and collaborate

{{#set: |description=:Sunday 14:00 - 17:00

Format: Design Challenge!
Time: 3 hours
People: Jane Park (Creative Commons), John Britton (P2PU), Philipp Schmidt (P2PU)

P2PU and Creative Commons want to build a "School of Open" with you! In line with exciting work being done at P2PU's current schools -- the School of Webcraft, the School of Mathematical Futures, the School of Education, and the School of Social Innovation -- we will build live prototype of the "School of Open" at p2pu.org.

Come with ideas about what a "School of Open" might entail. That's what we're going to brainstorm in this session, in addition to creating, testing, and publishing design challenges around teaching and learning "openness". Productive session outcomes include:

  • mission and vision for the "School of Open"
  • list of required subjects to master in order to become an "expert" on openness,
  • a syllabus for an "Openness 101" course,
  • a complete case study on how openness has benefited a creator in a specific domain.

Other possible issues for us to tackle:

  • How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
  • How do we even get people interested in a "School of Open" -- aka learning about the open web, open licenses, and open culture generally? (Incentives)
  • How can we best crowd-source stories of people and organizations using open tools?

Expect a live product that we can showcase to others at the end of the session! |skills=... |hashtags=#schoolofopen, #p2pu, #cc |relevantlinks=*What makes a good design challenge?

}}