HTML5 Games/2012 Road Map: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (→Draft Q1) |
||
| Line 7: | Line 7: | ||
* Get definition around computationally intensive issues | * Get definition around computationally intensive issues | ||
* Gather a list of external industry contacts and contributors to help advise development | * Gather a list of external industry contacts and contributors to help advise development | ||
* Start working towards some game focused hires | * Start working towards some game focused hires | ||
Revision as of 15:47, 11 January 2012
Draft Q1
- Work week to solidify year long goals
- Start porting of project X
- Help initial wave of games appearing on the our Firefox web app store
- Get all currently in progress features related to games landed
- Get definition around computationally intensive issues
- Gather a list of external industry contacts and contributors to help advise development
- Start working towards some game focused hires
Draft 2012 Goals
- Make 2D games rock
- See several appear on the market for the web and mobile.
- Ideally have the momentum of 2D games moving towards HTML5.
- Make simple 3D games work well.
- See several appear on the market for the web (and mobile would be nice).
- Work with game developers to develop a clear set of needs and benchmarks.
- Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec).
- Help tool makers port to HTML5.
- Consider the processor intensive needs of game developers and how we can address this area.
- Setup and maintain a co-operative vision for game development across MoCo and MoFo.
- Get graphics card manufactures into the conversation regarding WebGL and Security.