User:VladVukicevic/VRBuilds: Difference between revisions

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The latest VR-enabled Firefox Nightly builds are available here:
The latest VR-enabled Firefox Nightly builds are available here


* November 9, 2014
These are based on a fairly recent mozilla-central tree, with additional patches from [https://github.com/vvuk/gecko-dev/tree/oculus the oculus branch of my gecko-dev repo]. Occasionally they may be built from a different work-in-progress branch. They are otherwise identical to mozilla-central, except for the additions of the VR interfaces. The bugs for landing these interfaces and associated functionality can be seen in [https://bugzilla.mozilla.org/show_bug.cgi?id=webvr the webvr tracking bug].
** [http://people.mozilla.org/~vladimir/vr/5/firefox-36.0a1.en-US.win64-x86_64.zip Windows (64-bit)]
** [http://people.mozilla.org/~vladimir/vr/5/firefox-36.0a1.en-US.mac.dmg MacOS X]


These are based on a fairly recent mozilla-central tree, with additional patches from [https://github.com/vvuk/gecko-dev/tree/oculus the oculus branch of my gecko-dev repo]. Occasionally they may be built from a different work-in-progress branch.
=== November 9, 2014 (Oculus 0.4.3 runtime) ===
==== Download links ====
* [http://people.mozilla.org/~vladimir/vr/5/firefox-36.0a1.en-US.win64-x86_64.zip Windows (64-bit)]
* [http://people.mozilla.org/~vladimir/vr/5/firefox-36.0a1.en-US.mac.dmg MacOS X]


These builds are otherwise identical to mozilla-central, except for the additions of the VR interfaces.  The bugs for landing these interfaces and associated functionality can be seen in [https://bugzilla.mozilla.org/show_bug.cgi?id=webvr the webvr tracking bug].
==== Changes ====
* These builds will attempt to support direct rendering on Windows if your Rift is configured that way, but the experience will likely be very jankyFor best results (currently), set up your Rift in extended desktop mode at 60Hz.
* The position state object will now have orientation/position as "null" instead of a dummy vector if they're not available (e.g. if using a DK1 or a DK2 without a camera, position will be null instead of having a dummy vector).
* The CSS/preserve-3d VR support is temporarily removed from this build. I am doing some large refactoring of that code, and wanted to get the WebGL-supporting pieces out with 0.4.3 without blocking on getting the CSS refactoring done.

Revision as of 05:43, 10 November 2014

The latest VR-enabled Firefox Nightly builds are available here

These are based on a fairly recent mozilla-central tree, with additional patches from the oculus branch of my gecko-dev repo. Occasionally they may be built from a different work-in-progress branch. They are otherwise identical to mozilla-central, except for the additions of the VR interfaces. The bugs for landing these interfaces and associated functionality can be seen in the webvr tracking bug.

November 9, 2014 (Oculus 0.4.3 runtime)

Download links

Changes

  • These builds will attempt to support direct rendering on Windows if your Rift is configured that way, but the experience will likely be very janky. For best results (currently), set up your Rift in extended desktop mode at 60Hz.
  • The position state object will now have orientation/position as "null" instead of a dummy vector if they're not available (e.g. if using a DK1 or a DK2 without a camera, position will be null instead of having a dummy vector).
  • The CSS/preserve-3d VR support is temporarily removed from this build. I am doing some large refactoring of that code, and wanted to get the WebGL-supporting pieces out with 0.4.3 without blocking on getting the CSS refactoring done.