Platform/GFX/GLLayersOnMobile: Difference between revisions
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* Fix Rendering glitches: | * Fix Rendering glitches: | ||
** Zooming and panning (BenWa) {{bug|666385}} | ** Zooming and panning (BenWa) {{bug|666385}} | ||
** Duplication of the URL bar (ajuma) {{bug|621745}} | |||
** Restarting causes black screen (ajuma) {{bug|672574}} | |||
* Profiling (Won't start until previous tasks are completed) | * Profiling (Won't start until previous tasks are completed) | ||
Revision as of 20:23, 22 July 2011
Current Status
GL Layers on Mobile are not yet ready to be enabled by default. Some patches on bugzilla get us a little farther. Even so, there are many visual glitches, and GL errors at least on Android. We have yet to run the reftests, and assess performance.
The tracking bug for OpenGL on Mobile is bug 607684.
Tasks
- Land Heeen's patch queue:
- GL Reftest on Android (ajuma):
- Can't ignore resolution bug 672704
- Fix Rendering glitches:
- Zooming and panning (BenWa) bug 666385
- Duplication of the URL bar (ajuma) bug 621745
- Restarting causes black screen (ajuma) bug 672574
- Profiling (Won't start until previous tasks are completed)
Patches
Here is a patch queue to apply on top of mozilla-central. You probably want to have a dedicated clone of mozilla-central for mobile development, and check this out as the .hg/patches subdirectory of it:
http://hg.mozilla.org/users/florian.haenel_heeen.de/GLES_layers/
Open bugs
See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.