Platform/GFX/GLLayersOnMobile: Difference between revisions

From MozillaWiki
< Platform‎ | GFX
Jump to navigation Jump to search
Line 13: Line 13:
* Fix Rendering glitches:
* Fix Rendering glitches:
** Zooming and panning (BenWa) {{bug|666385}}
** Zooming and panning (BenWa) {{bug|666385}}
** Duplication of the URL bar (ajuma) {{bug|621745}}
** Restarting causes black screen (ajuma) {{bug|672574}}
* Profiling (Won't start until previous tasks are completed)
* Profiling (Won't start until previous tasks are completed)



Revision as of 20:23, 22 July 2011

Current Status

GL Layers on Mobile are not yet ready to be enabled by default. Some patches on bugzilla get us a little farther. Even so, there are many visual glitches, and GL errors at least on Android. We have yet to run the reftests, and assess performance.

The tracking bug for OpenGL on Mobile is bug 607684.

Tasks

  • Land Heeen's patch queue:
  • GL Reftest on Android (ajuma):
  • Fix Rendering glitches:
  • Profiling (Won't start until previous tasks are completed)

Patches

Here is a patch queue to apply on top of mozilla-central. You probably want to have a dedicated clone of mozilla-central for mobile development, and check this out as the .hg/patches subdirectory of it:

 http://hg.mozilla.org/users/florian.haenel_heeen.de/GLES_layers/

Open bugs

See bug 607684 for a list of open bugs and Platform/GFX/GLLayersOnMobile/OpenBugs.